我正在用六角形瓷砖制作游戏,并决定使用三角形/六边形网格.我发现这个问题帮助我生成坐标,并稍微修改了代码,将所有坐标存储为字典中的键,其值为".".(floor)或"X"(wall,)并包括一个打印出地图的字符串表示的函数,其中每个非空白字符代表一个六边形图块.这是新代码:
deltas = [[1,0,-1],[0,1,-1],[-1,1,0],[-1,0,1],[0,-1,1],[1,-1,0]]
class HexGrid():
def __init__(self, radius):
self.radius = radius
self.tiles = {(0, 0, 0): "X"}
for r in range(radius):
a = 0
b = -r
c = +r
for j in range(6):
num_of_hexas_in_edge = r
for i in range(num_of_hexas_in_edge):
a = a+deltas[j][0]
b = b+deltas[j][1]
c = c+deltas[j][2]
self.tiles[a,b,c] = "X"
def show(self):
l = []
for y in range(20):
l.append([])
for x in range(60):
l[y].append(".")
for (a,b,c), tile in self.tiles.iteritems():
l[self.radius-1-b][a-c+(2*(self.radius-1))] = self.tiles[a,b,c]
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