我正在试图弄清楚如何在变量中获得具有特定记忆或角色的收割机......我似乎无法弄明白.
我已经尝试过:
module.exports = function(){
for(var i in Game.creeps){
if(i.memory == 'Harvester'){
var Harvesters = Game.creeps[i];
if(Harvesters.index < 3){
Game.spawns.Spawn1.createCreep([Game.WORK, Game.CARRY, Game.MOVE],'Harvester'+ Harvesters.length, 'Harvester');
}
}
}
}
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但这显然不起作用......