Axe*_*nth 7 javascript screeps
我正在试图弄清楚如何在变量中获得具有特定记忆或角色的收割机......我似乎无法弄明白.
我已经尝试过:
module.exports = function(){
for(var i in Game.creeps){
if(i.memory == 'Harvester'){
var Harvesters = Game.creeps[i];
if(Harvesters.index < 3){
Game.spawns.Spawn1.createCreep([Game.WORK, Game.CARRY, Game.MOVE],'Harvester'+ Harvesters.length, 'Harvester');
}
}
}
}
Run Code Online (Sandbox Code Playgroud)
但这显然不起作用......
您可以使用harvester角色从creep创建另一个数组:
var harvesters = [];
for(var i in Game.creeps) {
if(Game.creeps[i].memory== 'harvester') {
harvesters.push(Game.creeps[i]);
}
if(harvesters.length < 3){
Game.spawns.Spawn1.createCreep([Game.WORK, Game.CARRY, Game.MOVE], null, 'Harvester');
}
Run Code Online (Sandbox Code Playgroud)
或者使用lodash:
var harvesters = _.filter(Game.creeps, {memory: 'harvester'});
if(_.size(harvesters) < 3){
Game.spawns.Spawn1.createCreep([Game.WORK, Game.CARRY, Game.MOVE], null, 'Harvester');
}
Run Code Online (Sandbox Code Playgroud)