在下面的代码片段中,我为for循环的每次迭代泄漏了52个字节的内存,但几个小时后我无法确定为什么= /
任何帮助将不胜感激.
for(unsigned char i=0; i<128; ++i)
{
ttf.loadGlyph(i);
FT_Glyph glyph;
FT_Get_Glyph(ttf.ftFace_->glyph, &glyph);
FT_Glyph_To_Bitmap( &glyph, ft_render_mode_normal, 0, 1 );
FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph)glyph;
FT_Bitmap& bitmap = bitmap_glyph->bitmap;
int width = nextPowerOf2(bitmap.width);
int height = nextPowerOf2(bitmap.rows);
GLubyte* expanded_data = new GLubyte[ 2 * width * height]; // Allocate Memory For The Texture Data.
for(int j=0; j <height;j++) {
for(int i=0; i < width; i++){
expanded_data[2*(i+j*width)]= expanded_data[2*(i+j*width)+1] =
(i>=bitmap.width || j>=bitmap.rows) ?
0 : bitmap.buffer[i + bitmap.width*j];
}
}
glBindTexture( GL_TEXTURE_2D, …Run Code Online (Sandbox Code Playgroud) 我更感兴趣的是知道它为什么不编译而不是修复代码.
致命错误C1001:编译器中发生内部错误.
int main()
{
class MyClass
{
public:
MyClass(const std::string & name)
: name_(name) {}
std::string name_;
};
auto creator = []() -> MyClass *
{
return new MyClass("Hello World");
};
MyClass * pMyClass = creator();
return 0;
}
Run Code Online (Sandbox Code Playgroud) 调用ExecMethod时,以下代码失败.任何人都可以找出我做错了什么吗?
#define _WIN32_DCOM
#include <iostream>
using namespace std;
#include <comdef.h>
#include <Wbemidl.h>
# pragma comment(lib, "wbemuuid.lib")
int main(int iArgCnt, char ** argv)
{
HRESULT hres;
// Step 1: --------------------------------------------------
// Initialize COM. ------------------------------------------
hres = CoInitializeEx(0, COINIT_MULTITHREADED);
if (FAILED(hres))
{
cout << "Failed to initialize COM library. Error code = 0x"
<< hex << hres << endl;
return 1; // Program has failed.
}
// Step 2: --------------------------------------------------
// Set general COM security levels --------------------------
// Note: If you are …Run Code Online (Sandbox Code Playgroud) 我正在尝试为矩阵/向量构建模板类
我想将宏扩展为如下所示
#define ELEMENTS(M, N) expands into
m00, m01, m02, ... , m0N,
m10, m11, m12, ... , m1N,
...
...
...
mm0, mN1, mN2, ... , mMN
Run Code Online (Sandbox Code Playgroud)
这可能吗?