为什么glGetUniformBlockIndex()会返回INVALID_INDEX?

qdi*_*dii 1 opengl uniform vertex-shader

我在程序中使用以下顶点着色器,但由于某种原因,glGetUniformBlockIndex(id, "draw2DQuadVS")返回INVALID_INDEX.

程序在使用前正确链接,并传递正确的ID.此外,没有设置opengl错误.任何解释?

    #version 410
    uniform CBPostProcessVS
    {
        vec4  f4_Proj2DTo3D;
    } postProcessVS;

    uniform CBDraw2DQuadVS
    {
        vec4  f4_PositionOffsetAndScale;
        vec4  f4_TexcoordOffsetAndScale;
    } draw2DQuadVS;

        in vec3 vPosition;
    in vec2 vTexcoord0;
    in vec4 vColor0;
    in vec3 vTangent;
    in vec3 vBinormal;
    in vec3 vNormal;


    out vec2 v_vTexcoord0;
    out vec3 vPosFactor;


    void main()
    {    
        vec2 pos = (vec2(vPosition) * draw2DQuadVS.f4_PositionOffsetAndScale.zw) + vec2(draw2DQuadVS.f4_PositionOffsetAndScale);
        vec2 uv = (vec2(vTexcoord0) * draw2DQuadVS.f4_TexcoordOffsetAndScale.zw) + vec2(draw2DQuadVS.f4_TexcoordOffsetAndScale);

        gl_Position = vec4(pos,0,1);
        v_vTexcoord0 = uv;

        vPosFactor.xy = uv * vec2(postProcessVS.f4_Proj2DTo3D) + postProcessVS.f4_Proj2DTo3D.zw;
        vPosFactor.z = 1.0;
    }
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Nic*_*las 8

glGetUniformBlockIndex(id, "draw2DQuadVS")
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draw2DQuadsVS统一的块的名称.块的名称是CBDraw2DQuadVS.draw2DQuadsVS只是块的范围的GLSL名称.

可以在OpenGL Wiki页面上找到更多信息.