Sha*_*ali 43 iphone core-animation objective-c uiviewanimation ios
我有以下代码:
[UIView animateWithDuration:0.3
delay:0.0
options:UIViewAnimationCurveEaseOut | UIViewAnimationOptionAllowUserInteraction
animations:^{
CGRect r = [btn frame];
r.origin.y -= 40;
[btn setFrame: r];
}
completion:^(BOOL done){
if(done){
[UIView animateWithDuration:0.3
delay:1
options:UIViewAnimationOptionCurveEaseIn | UIViewAnimationOptionAllowUserInteraction
animations:^{
CGRect r = [btn frame];
r.origin.y += 40;
[btn setFrame: r];
}
completion:^(BOOL done){if(done) zombiePopping = 0; }];
}
}];
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问题是,即使我正在使用UIViewAnimationOptionAllowInteraction,按钮也不会在动画时响应触摸,这对我来说有点奇怪.
也许最好用Core Animation来完成这项工作?如果是的话,我该怎么做呢?
jrt*_*ton 53
按钮的可触摸部分在动画时不会与按钮的可见帧重合.
在内部,按钮的框架将设置为动画的最终值.你会发现你可以点击这个区域,它会起作用.
要点击一个移动按钮,你需要对按钮的.layer.presentationLayer属性进行命中测试(需要导入QuartzCore框架才能执行此操作).这通常在视图控制器中的触摸处理方法中完成.
如果您需要更多,我很乐意扩展这个答案.
以下是如何通过命中测试表示层来响应触摸事件.此代码位于管理按钮的视图控制器子类中.当我这样做时,我对初始触摸而不是触摸结束感兴趣(这通常是当水龙头会注册时),但原理是相同的.
记得导入QuartzCore框架并将其添加到项目中.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
for (UIButton *button in self.buttonsOutletCollection)
{
if ([button.layer.presentationLayer hitTest:touchLocation])
{
// This button was hit whilst moving - do something with it here
break;
}
}
}
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nah*_*g89 53
在我的情况下,我设置superView.alpha = 0,它停止按钮的交互,虽然我设置UIViewAnimationOptionAllowUserInteraction.
解?容易,只需减少alpha 到0.1而不是0
[UIView animateWithDuration:durationTime delay:0 options:UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionOverrideInheritedOptions | UIViewAnimationOptionCurveEaseInOut | UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse animations: ^{
superView.alpha = 0.1; // 0.0 will make the button unavailable to touch
} completion:nil];
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小智 27
选项的顺序是重要的,您必须先放置UIViewAnimationOptionAllowUserInteraction,然后添加其他选项.
在Swift 3中使用: .allowUserInteraction