use*_*668 1 camera ios avcapturesession segue swift
我正在使用swift 4并有一个应用程序,人们可以通过我的应用程序打开他们的手机相机.我有一个ViewController被调用CameraController,它具有默认值UIView,我在其上面有一个视图,CameraView它显示用户摄像头和其他按钮.
当我点击其中一个按钮时,它会通过segue(PlacesController)将我带到另一个视图控制器.当我解雇时,PlacesController我回到CameraController现在,子视图现在需要大约8或10秒再次显示.
在某些情况下我可以在保持当前子视图的同时转到另一个控制器吗?
问题是,当我进入我的segue控制器PlaceController然后回到我的状态CameraController时,相机和子层变得可见之前需要大约8或10秒.特别是这个代码下面我想知道我是否可以保持我的子层仍然运行,因为它等待10秒显示太多了.
self.CameraView.layer.insertSublayer(previewLayer!, at: 0)
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这是我的代码:
class CameraController: UIViewController {
@IBOutlet weak var CameraView: UIView!
var previewLayer: AVCaptureVideoPreviewLayer?
let captureSession = AVCaptureSession()
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(_ animated: Bool) {
DispatchQueue.main.async {
self.beginSession()
}
func beginSession() {
// gets the camera showing and displays buttons on top of it
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
self.CameraView.layer.insertSublayer(previewLayer!, at: 0)
previewLayer?.frame = self.CameraView.layer.bounds
previewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
captureSession.startRunning()
stillImageOutput.outputSettings = [AVVideoCodecKey: AVVideoCodecType.jpeg]
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "PlacesController" {
let PlaceAreaSearchC: ColorC = segue.destination as! PlacesController
PlaceAreaSearchC.delegate = self
}
}
// PlacesController
class PlacesController: UIViewController {
@IBAction func backAction(_ sender: Any) {
// This is how I go back to my view CameraController
dismiss(animated: true, completion: nil)
}
}
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Lyn*_*ott 18
该AVCaptureSession startRunning调用阻止了您的主线程因此延迟.
正如它startRunning()的Apple Doc中所述:
startRunning()方法是一个阻塞调用,可能需要一些时间,因此您应该在串行队列上执行会话设置,以便不阻止主队列(这使UI保持响应).
除了回答的Lyndsey斯科特:
let backCamera: AVCaptureDevice? = AVCaptureDevice.default(AVCaptureDevice.DeviceType.builtInWideAngleCamera, for: AVMediaType.video, position: AVCaptureDevice.Position.back)
guard let camera = backCamera, let deviceInput = try? AVCaptureDeviceInput(device: camera) else {
self?.didReceive(captureSession: nil)
return
}
DispatchQueue.global(qos: .userInitiated).async { [weak self] in
let deviceOutput = AVCapturePhotoOutput()
let cameraSession = AVCaptureSession()
cameraSession.beginConfiguration()
cameraSession.sessionPreset = .low
if cameraSession.canAddInput(deviceInput) {
cameraSession.addInput(deviceInput)
}
if cameraSession.canAddOutput(deviceOutput) {
cameraSession.addOutput(deviceOutput)
}
cameraSession.commitConfiguration()
cameraSession.startRunning()
DispatchQueue.main.async {
self?.didReceive(captureSession: cameraSession)
}
}
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Xcode 10.0,Swift 4.2
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