openGL纹理只显示纹理的红色成分

jho*_*and 0 opengl qt texture-mapping

我试图将图像纹理映射到单个多边形.我的图像正在被正确读取,但只有图像的红色平面被纹理化.

我在QGLWidget中这样做

我在读完后检查了图像,并且正在正确读取组件 - 即,我得到绿色和蓝色平面的有效值.

这是代码

QImageReader    *theReader = new QImageReader();

theReader->setFileName(imageFileName);
QImage  theImageRead = theReader->read();
if(theImageRead.isNull())
    {
        validTile = NOT_VALID_IMAGE_FILE;
        return;
    }
else
    {
        int newW = 1;
        int newH = 1;
        while(newW < theImageRead.width())
            {
                newW *= 2;
            }
        while(newH < theImageRead.height())
            {
                newH *= 2;
            }
        theImageRead = theImageRead.scaled(newW, newH, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
// values checked in theImageRead are OK here
        glGenTextures(1,&textureObject);
        theTextureImage = QGLWidget::convertToGLFormat(theImageRead);
// values checked in theTextureImage are OK here
        glBindTexture(GL_TEXTURE_2D, textureObject);
        glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,newW, newH, 0, GL_RGBA, GL_UNSIGNED_BYTE,theTextureImage.bits() );
        glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glFlush();
        validTile = VALID_TEXTURE;
        return;
    }
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then I draw like this:

{

glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,textureTiles[tN]->getTextureObject() );
glBegin(GL_QUADS);

                    glTexCoord2f(0.0,0.0);
                    glVertex2f(textureTiles[tN]->lowerLeft.x(), textureTiles[tN]->lowerLeft.y());

                    glTexCoord2f(1.0,0.0);
                    glVertex2f(textureTiles[tN]->lowerRight.x(), textureTiles[tN]->lowerRight.y());

                    glTexCoord2f(1.0,1.0);
                    glVertex2f(textureTiles[tN]->upperRight.x(), textureTiles[tN]->upperRight.y());

                    glTexCoord2f(0.0,1.0);
                    glVertex2f(textureTiles[tN]->upperLeft.x(), textureTiles[tN]->upperLeft.y());

glEnd();

glDisable(GL_TEXTURE_2D);

}
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有没有人看到任何会导致我的纹理被解释的东西,好像它是(r,0,0,1)的值?(R,G,B,A)?

QT 4.7.1,Ubuntu 10.04,openGl 2.something或其他

提前感谢您的帮助

sid*_*guy 7

我有类似的问题.我发现在绘制纹理四边形之前我必须将gl颜色"重置"为白色和不透明,否则颜色会变得混乱.像这样:

...
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,textureTiles[tN]->getTextureObject() );

glColor4f(1.0, 1.0, 1.0, 1.0); // reset gl color

glBegin(GL_QUADS);
...
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