Unity Error:UnityEngine.Component'不包含`velocity'的定义

Tru*_*ude 3 c# unity-game-engine unity3d-2dtools unity5

我对C#很新,所以如果这很明显,请原谅我.

我正在按照本教程中的步骤操作,并在第六步遇到问题.它给出的错误是:它给出的错误是这样的:

UnityEngine.Component' does not contain a definition for `velocity' and no extension method `velocity' of type `UnityEngine.Component' could be found. Are you missing an assembly reference?'
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这是代码:

using UnityEngine;
using System.Collections;

public class RobotController : MonoBehaviour {
//This will be our maximum speed as we will always be multiplying by 1
public float maxSpeed = 2f;
//a boolean value to represent whether we are facing left or not
bool facingLeft = true;
//a value to represent our Animator
Animator anim;
// Use this for initialization
void Start () {
  //set anim to our animator
  anim = GetComponent<Animator>();

}

// Update is called once per frame
void FixedUpdate () {

  float move = Input.GetAxis ("Horizontal");//Gives us of one if we are moving via the arrow keys
  //move our Players rigidbody
  rigidbody2D.velocity = new Vector3 (move * maxSpeed, rigidbody2D.velocity.y);
  //set our speed
  anim.SetFloat ("Speed",Mathf.Abs (move));
  //if we are moving left but not facing left flip, and vice versa
  if (move < 0 && !facingLeft) {

   Flip ();
  } else if (move > 0 && facingLeft) {
   Flip ();
  }
}

//flip if needed
void Flip(){
  facingLeft = !facingLeft;
  Vector3 theScale = transform.localScale;
  theScale.x *= -1;
  transform.localScale = theScale;
}
}
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错误在第23行:

rigidbody2D.velocity = new Vector3 (move * maxSpeed, rigidbody2D.velocity.y);
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Pro*_*mer 9

rigidbody2D以前是继承自Component的变量MonoBehaviour.它已被弃用.

现在,您必须声明它并初始化它,GetComponent<Rigidbody>();就像您animStart()函数中的Animator()变量所做的那样.另外,为了不让自己与旧变量混淆,我建议你重命名rigidbody2D为其他东西.在下面的示例代码中,我将重命名为rigid2D并声明它.

如果您不重命名,可能会收到一条警告:

严重性代码描述项目文件行抑制状态警告CS0108'RobotController.rigidbody2D'隐藏继承的成员'Component.rigidbody2D'.如果要隐藏,请使用new关键字.

public class RobotController: MonoBehaviour
{
    public float maxSpeed = 2f;
    //a boolean value to represent whether we are facing left or not
    bool facingLeft = true;
    //a value to represent our Animator
    Animator anim;

    //Declare rigid2D
    Rigidbody rigid2D;
    // Use this for initialization
    void Start()
    {
        //set anim to our animator
        anim = GetComponent<Animator>();

        //Initialize rigid2D
        rigid2D = GetComponent<Rigidbody>();
    }

    // Update is called once per frame
    void FixedUpdate()
    {

        float move = Input.GetAxis("Horizontal");//Gives us of one if we are moving via the arrow keys
                                                 //move our Players rigidbody
        rigid2D.velocity = new Vector3(move * maxSpeed, rigid2D.velocity.y);
        //set our speed
        anim.SetFloat("Speed", Mathf.Abs(move));
        //if we are moving left but not facing left flip, and vice versa
        if (move < 0 && !facingLeft)
        {

            Flip();
        }
        else if (move > 0 && facingLeft)
        {
            Flip();
        }
    }

    //flip if needed
    void Flip()
    {
        facingLeft = !facingLeft;
        Vector3 theScale = transform.localScale;
        theScale.x *= -1;
        transform.localScale = theScale;
    }
}
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