是否真的有使用typeof(String)vs的显着性能优势System.Type.GetType("System.String")?
如果有的话,我想知道原因.尽可能深入CLR以证明它.
我的测试显示是,差不多.
结果
配置=释放
baseline: 5572 ticks 2 ms
typeof(Test): 8757 ticks 3 ms
Type.GetType(String): 3899966 ticks 1482 ms
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码
[MethodImpl(MethodImplOptions.NoInlining)]
static int Call(Type t)
{
return 1;
}
static void Main(string[] args)
{
const int Iterations = 1000000;
int count;
Stopwatch sw = Stopwatch.StartNew(); count = 0;
for (int i = 0; i < Iterations; i++)
{
count += Call(null);
}
sw.Stop();
Console.WriteLine("baseline: {0} ticks {1} ms", sw.ElapsedTicks, sw.ElapsedMilliseconds);
sw = Stopwatch.StartNew(); count = 0;
for (int i = 0; i < Iterations; i++)
{
count += Call(typeof(String));
}
sw.Stop();
Console.WriteLine("typeof(Test): {0} ticks {1} ms", sw.ElapsedTicks, sw.ElapsedMilliseconds);
sw = Stopwatch.StartNew(); count = 0;
for (int i = 0; i < Iterations; i++)
{
count += Call(Type.GetType("System.String"));
}
sw.Stop();
Console.WriteLine("Type.GetType(String): {0} ticks {1} ms", sw.ElapsedTicks, sw.ElapsedMilliseconds);
}
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结果
配置=调试
typeof(Test): 24782 ticks 9 ms
Type.GetType(String): 4783195 ticks 1818 ms
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码
static void Main()
{
const int Iterations = 1000000;
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < Iterations; i++)
{
Type t = typeof(String);
}
sw.Stop();
Console.WriteLine("typeof(Test): {0} ticks {1} ms", sw.ElapsedTicks, sw.ElapsedMilliseconds);
sw = Stopwatch.StartNew();
for (int i = 0; i < Iterations; i++)
{
Type t = System.Type.GetType("System.String");
}
sw.Stop();
Console.WriteLine("Type.GetType(String): {0} ticks {1} ms", sw.ElapsedTicks, sw.ElapsedMilliseconds);
}
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你回答了自己的问题.typeof(string)是比较快的.但看到原因很有意思.
typeof编译为ldtoken和GetTypeFromHandle(参见C#的typeof运算符的效率(或其在MSIL中的表示形式)).这比效率更高GetType("System.String").
另请注意,版本1中的基准测试无效,因为Type t未使用结果变量.不使用局部变量将导致JIT优化语句.第一个循环体实际上是无操作,但第二个循环将执行.根据您报告的性能数据,这是我的猜测.
这是一个正确的基准.该NoInline函数用作您想要进行基准测试的值的接收器.缺点是您现在正在对功能调用成本进行基准测试,但它们很小.