短篇故事:
我遇到一个问题,即以前有数据但现在应该为空的地图报告a len()> 0,即使它看起来是空的,我也不知道为什么.
更长的故事:
我需要一次处理多个设备.每个设备都可以有许多消息.围棋并发似乎开始一个明显的地方,所以我写了一些代码来处理它,它似乎是想大多很好.然而...
我为每个设备开了一个goroutine .在main()函数中,我有一个map包含每个设备的函数.当收到消息时,我会检查设备是否已经存在,如果没有,我会创建它,将其存储在地图中,然后将消息传递到设备的接收缓冲通道.
这很好用,每个设备都处理得很好.但是,我需要设备(及其goroutine)在预设的时间内没有收到任何消息时终止.我通过检查goroutine本身已经完成了这个,自收到最后一条消息以来已经过了多少时间,如果goroutine被认为是陈旧的,那么接收通道就关闭了.但是如何从地图中删除?
所以我传入了一个指向地图的指针,我让goroutine 从地图中删除了设备并在返回之前关闭了接收通道.但问题是,最后我发现len()函数返回的值> 0,但是当我输出地图本身时,我发现它是空的.
我写了一个玩具示例来尝试复制错误,事实上len(),当地图显然为空时,我看到报告> 0.我最后一次尝试时看到了10.在那之前的时间14.在那之前的时间,53.
所以我可以复制这个错误,但我不确定错误是在我身边还是与Go一起.len()如果显然没有项目,报告> 0 怎么样?
这是我如何能够复制的一个例子.我正在使用Go v1.5.1 windows/amd64
就我而言,这里有两件事:
len(m)当没有项目时报告> 0?谢谢大家
示例代码:
package main
import (
"log"
"os"
"time"
)
const (
chBuffSize = 100 // How large the thing's channel buffer should be
thingIdleLifetime = time.Second * 5 // How long things can live for when idle
thingsToMake = 1000 // How many things and associated goroutines to make
thingMessageCount = 10 // How many messages to send to the thing
)
// The thing that we'll be passing into a goroutine to process -----------------
type thing struct {
id string
ch chan bool
}
// Go go gadget map test -------------------------------------------------------
func main() {
// Make all of the things!
things := make(map[string]thing)
for i := 0; i < thingsToMake; i++ {
t := thing{
id: string(i),
ch: make(chan bool, chBuffSize),
}
things[t.id] = t
// Pass the thing into it's own goroutine
go doSomething(t, &things)
// Send (thingMessageCount) messages to the thing
go func(t thing) {
for x := 0; x < thingMessageCount; x++ {
t.ch <- true
}
}(t)
}
// Check the map of things to see whether we're empty or not
size := 0
for {
if size == len(things) && size != thingsToMake {
log.Println("Same number of items in map as last time")
log.Println(things)
os.Exit(1)
}
size = len(things)
log.Printf("Map size: %d\n", size)
time.Sleep(time.Second)
}
}
// Func for each goroutine to run ----------------------------------------------
//
// Takes two arguments:
// 1) the thing that it is working with
// 2) a pointer to the map of things
//
// When this goroutine is ready to terminate, it should remove the associated
// thing from the map of things to clean up after itself
func doSomething(t thing, things *map[string]thing) {
lastAccessed := time.Now()
for {
select {
case <-t.ch:
// We received a message, so extend the lastAccessed time
lastAccessed = time.Now()
default:
// We haven't received a message, so check if we're allowed to continue
n := time.Now()
d := n.Sub(lastAccessed)
if d > thingIdleLifetime {
// We've run for >thingIdleLifetime, so close the channel, delete the
// associated thing from the map and return, terminating the goroutine
close(t.ch)
delete(*things, string(t.id))
return
}
}
// Just sleep for a second in each loop to prevent the CPU being eaten up
time.Sleep(time.Second)
}
}
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只是添加; 在我的原始代码中,这是永远循环.该程序旨在侦听TCP连接并接收和处理数据,因此检查映射计数的函数正在其自己的goroutine中运行.但是,此示例具有完全相同的症状,即使映射len()检查在main()函数中,并且它旨在处理初始数据突发然后突破循环.
更新2015/11/23 15:56 UTC
我在下面重构了我的例子.我不确定我是否误解了@RobNapier,但是效果要好得多.但是,如果我更改thingsToMake为更大的数字,比如100000,那么我会收到很多这样的错误:
goroutine 199734 [select]:
main.doSomething(0xc0d62e7680, 0x4, 0xc0d64efba0, 0xc082016240)
C:/Users/anttheknee/go/src/maptest/maptest.go:83 +0x144
created by main.main
C:/Users/anttheknee/go/src/maptest/maptest.go:46 +0x463
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我不确定问题是我要求Go做太多,或者我是否已经理解了解决方案.有什么想法吗?
package main
import (
"log"
"os"
"time"
)
const (
chBuffSize = 100 // How large the thing's channel buffer should be
thingIdleLifetime = time.Second * 5 // How long things can live for when idle
thingsToMake = 10000 // How many things and associated goroutines to make
thingMessageCount = 10 // How many messages to send to the thing
)
// The thing that we'll be passing into a goroutine to process -----------------
type thing struct {
id string
ch chan bool
done chan string
}
// Go go gadget map test -------------------------------------------------------
func main() {
// Make all of the things!
things := make(map[string]thing)
// Make a channel to receive completion notification on
doneCh := make(chan string, chBuffSize)
log.Printf("Making %d things\n", thingsToMake)
for i := 0; i < thingsToMake; i++ {
t := thing{
id: string(i),
ch: make(chan bool, chBuffSize),
done: doneCh,
}
things[t.id] = t
// Pass the thing into it's own goroutine
go doSomething(t)
// Send (thingMessageCount) messages to the thing
go func(t thing) {
for x := 0; x < thingMessageCount; x++ {
t.ch <- true
time.Sleep(time.Millisecond * 10)
}
}(t)
}
log.Printf("All %d things made\n", thingsToMake)
// Receive on doneCh when the goroutine is complete and clean the map up
for {
id := <-doneCh
close(things[id].ch)
delete(things, id)
if len(things) == 0 {
log.Printf("Map: %v", things)
log.Println("All done. Exiting")
os.Exit(0)
}
}
}
// Func for each goroutine to run ----------------------------------------------
//
// Takes two arguments:
// 1) the thing that it is working with
// 2) the channel to report that we're done through
//
// When this goroutine is ready to terminate, it should remove the associated
// thing from the map of things to clean up after itself
func doSomething(t thing) {
timer := time.NewTimer(thingIdleLifetime)
for {
select {
case <-t.ch:
// We received a message, so extend the timer
timer.Reset(thingIdleLifetime)
case <-timer.C:
// Timer returned so we need to exit now
t.done <- t.id
return
}
}
}
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更新2015/11/23 16:41 UTC
已完成的代码似乎正常工作.如果有任何可以改进的地方,请随时告诉我,但这是有效的(睡觉是故意看到进展,因为它太快了!)
package main
import (
"log"
"os"
"strconv"
"time"
)
const (
chBuffSize = 100 // How large the thing's channel buffer should be
thingIdleLifetime = time.Second * 5 // How long things can live for when idle
thingsToMake = 100000 // How many things and associated goroutines to make
thingMessageCount = 10 // How many messages to send to the thing
)
// The thing that we'll be passing into a goroutine to process -----------------
type thing struct {
id string
receiver chan bool
done chan string
}
// Go go gadget map test -------------------------------------------------------
func main() {
// Make all of the things!
things := make(map[string]thing)
// Make a channel to receive completion notification on
doneCh := make(chan string, chBuffSize)
log.Printf("Making %d things\n", thingsToMake)
for i := 0; i < thingsToMake; i++ {
t := thing{
id: strconv.Itoa(i),
receiver: make(chan bool, chBuffSize),
done: doneCh,
}
things[t.id] = t
// Pass the thing into it's own goroutine
go doSomething(t)
// Send (thingMessageCount) messages to the thing
go func(t thing) {
for x := 0; x < thingMessageCount; x++ {
t.receiver <- true
time.Sleep(time.Millisecond * 100)
}
}(t)
}
log.Printf("All %d things made\n", thingsToMake)
// Check the `len()` of things every second and exit when empty
go func() {
for {
time.Sleep(time.Second)
m := things
log.Printf("Map length: %v", len(m))
if len(m) == 0 {
log.Printf("Confirming empty map: %v", things)
log.Println("All done. Exiting")
os.Exit(0)
}
}
}()
// Receive on doneCh when the goroutine is complete and clean the map up
for {
id := <-doneCh
close(things[id].receiver)
delete(things, id)
}
}
// Func for each goroutine to run ----------------------------------------------
//
// When this goroutine is ready to terminate it should respond through t.done to
// notify the caller that it has finished and can be cleaned up. It will wait
// for `thingIdleLifetime` until it times out and terminates on it's own
func doSomething(t thing) {
timer := time.NewTimer(thingIdleLifetime)
for {
select {
case <-t.receiver:
// We received a message, so extend the timer
timer.Reset(thingIdleLifetime)
case <-timer.C:
// Timer expired so we need to exit now
t.done <- t.id
return
}
}
}
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map不是线程安全的.您无法map安全地访问多个goroutine.你可以在这种情况下看到腐败地图.
goroutine不应允许goroutine修改地图,而应在返回之前将其标识符写入通道.主循环应该观察该通道,并且当标识符返回时,应该从地图中删除该元素.
您可能希望阅读Go并发模式.特别是,你可能想看看扇出/扇入.看看底部的链接.Go博客有很多关于并发性的信息.
请注意,您的goroutine正忙着等待检查超时.没有理由这样做.你"睡觉(1秒)"的事实应该是一个错误的线索.相反,看看time.Timer哪个会给你一个chan,它会在一段时间后收到一个值,你可以重置.
您的问题是如何将数字转换为字符串:
id: string(i),
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这会创建一个i用作符文(int32)的字符串.例如string(65)是A.一些不相等的符文决定等于字符串.你发生碰撞并关闭同一个频道两次.见http://play.golang.org/p/__KpnfQc1V
你的意思是:
id: strconv.Itoa(i),
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