错误LNK2019未解析的外部符号_main在函数"int __cdecl invoke_main(void)"中引用(?invoke_main @@ YAHXZ)

Mar*_*ban 31 c++

严重级代码描述项目文件行错误LNK2019未解析的外部符号_main在函数"int __cdecl invoke_main(void)"中引用(?invoke_main @@ YAHXZ)严重级代码描述项目文件行错误LNK1120 1未解析的外部

   #include "windows.h"
    #include "tchar.h"
    #include "d3d9.h"
    #pragma comment(lib, "d3d9.lib")

LPDIRECT3D9 pDirect3D=NULL; 
LPDIRECT3DDEVICE9 pDirect3DDevice=NULL; 
const int segment = 50;
const int NV = segment*13;
struct CUSTOMVERTEX
{
   float x, y, z, rhv;

   DWORD color;
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE)

LPDIRECT3DVERTEXBUFFER9 pVertexBuffer=NULL; 

HRESULT InitialDirect3D(HWND hvnd)
{
   if((pDirect3D=Direct3DCreate9(D3D_SDK_VERSION))==NULL)
      return E_FAIL;
   D3DDISPLAYMODE Display;

   if(FAILED(pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &Display)))
      return E_FAIL;

   D3DPRESENT_PARAMETERS Direct3DParameter;
   ZeroMemory(&Direct3DParameter, sizeof Direct3DParameter);

   Direct3DParameter.Windowed=TRUE;
   Direct3DParameter.SwapEffect=D3DSWAPEFFECT_DISCARD;
   Direct3DParameter.BackBufferFormat=Display.Format;


   if(FAILED(pDirect3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hvnd,
                                     D3DCREATE_HARDWARE_VERTEXPROCESSING,
                                     &Direct3DParameter, &pDirect3DDevice)))
      return E_FAIL;
   return S_OK;
}
HRESULT RenderingDirect3D()
{
   if(pDirect3DDevice==NULL)
      return E_FAIL;
   pDirect3DDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(90, 150, 100), 1.f, 0);

   pDirect3DDevice->BeginScene();


   pDirect3DDevice->SetStreamSource(0, pVertexBuffer, 0, sizeof(CUSTOMVERTEX));

   pDirect3DDevice->SetFVF(D3DFVF_CUSTOMVERTEX);   

    pDirect3DDevice->DrawPrimitive(D3DPT_LINELIST, 0, NV);
    pDirect3DDevice->EndScene();

   pDirect3DDevice->Present(NULL, NULL, NULL, NULL);

   return S_OK;
}

void DeleteDirect3D()
{
   if(pVertexBuffer)
       pVertexBuffer->Release();
   if(pDirect3DDevice)
       pDirect3DDevice->Release();
   if(pDirect3D)
       pDirect3D->Release();
}

HRESULT InitialVertexBuffer()
{
    float u = 0.0;
    int z = 0;
    float points[][2] = {
        {150,150},
        {125,100},
        {150,50},
        {200,50},
        {225,55},
        {285,60},
        {325,25},

        {342,30},
        {340,35},
        {340,40},

        {325,75},
        {300,125},
        {300,175},
        {305,250},
        {295,287},
        {257,347},
        {200,350},
        {150,325},
        {140,290},

        {142,282},
        {160,280},
        {165,286},

        {175,325},
        {215,340},
        {250,335},
        {275,300},
        {275,250},
        {255,200},
        {250,150},
        {275,100},
        {305,65},

        {275,85},
        {240,95},
        {215,85},
        {170,65},
        {140,90},
        {160,135},

        {160,150},
        {152.5,150},
        {150,150}
    };

    CUSTOMVERTEX Vertexes[NV*2];
    int i = 0;
    while( i < NV*2 )
    {
        u = 0.f;
        for(int j = 0; j < segment; j++)
        {
            Vertexes[i].x = (1-3*u+3*u*u-u*u*u)*points[z][0]+(3*u-6*u*u+3*u*u*u)*points[z+1][0]+(3*u*u-3*u*u*u)*points[z+2][0]+(u*u*u)*points[z+3][0];
            Vertexes[i].y = (1-3*u+3*u*u-u*u*u)*points[z][1]+(3*u-6*u*u+3*u*u*u)*points[z+1][1]+(3*u*u-3*u*u*u)*points[z+2][1]+(u*u*u)*points[z+3][1];
            Vertexes[i].z = 0.5f;
            Vertexes[i].color = 0x00ffffff;
            Vertexes[i].rhv = 1.f;
            u += (float)1/segment;
            i++;
            Vertexes[i].x = (1-3*u+3*u*u-u*u*u)*points[z][0]+(3*u-6*u*u+3*u*u*u)*points[z+1][0]+(3*u*u-3*u*u*u)*points[z+2][0]+(u*u*u)*points[z+3][0];
            Vertexes[i].y = (1-3*u+3*u*u-u*u*u)*points[z][1]+(3*u-6*u*u+3*u*u*u)*points[z+1][1]+(3*u*u-3*u*u*u)*points[z+2][1]+(u*u*u)*points[z+3][1];
            Vertexes[i].z = 0.5f;
            Vertexes[i].color = 0x00ffffff;
            Vertexes[i].rhv = 1.f;
            i++;
        }
        z += 3;
    }


        if(FAILED(pDirect3DDevice->CreateVertexBuffer(NV*2*sizeof(CUSTOMVERTEX), 0, D3DFVF_CUSTOMVERTEX,
        D3DPOOL_DEFAULT, &pVertexBuffer, NULL)))
            return E_FAIL;

   void *pVB=NULL;
   if(FAILED(pVertexBuffer->Lock(0, sizeof Vertexes, (void**)&pVB, 0)))
      return E_FAIL;

   memcpy(pVB, Vertexes, sizeof Vertexes);

   pVertexBuffer->Unlock();

   return S_OK;
}

LRESULT CALLBACK MainWinProc(HWND hwnd, 
                             UINT msg,
                             WPARAM wparam, 
                             LPARAM lparam) 
{
   switch(msg)
   {
//   
      case WM_PAINT:
            RenderingDirect3D();
            ValidateRect(hwnd, NULL);
            break;
      case WM_DESTROY:
            DeleteDirect3D();
            PostQuitMessage(0);
            return 0;
   }
   return DefWindowProc(hwnd, msg, wparam, lparam);
}

int WINAPI WinMain(HINSTANCE hinstance,
                   HINSTANCE hprevinstance,
                   LPSTR lpcmdline, 
                   int ncmdshow) 
{
   WNDCLASSEX windowsclass;
   HWND hwnd; 
   MSG msg; 
   //
   windowsclass.cbSize=sizeof(WNDCLASSEX);
   windowsclass.style=CS_DBLCLKS|CS_OWNDC|CS_HREDRAW|CS_VREDRAW;
   windowsclass.lpfnWndProc=MainWinProc;
   windowsclass.cbClsExtra=0;
   windowsclass.cbWndExtra=0;
   windowsclass.hInstance=hinstance;
   windowsclass.hIcon=LoadIcon(NULL, IDI_APPLICATION);
   windowsclass.hCursor=LoadCursor(NULL, IDC_ARROW);
   windowsclass.hbrBackground=(HBRUSH)GetStockObject(GRAY_BRUSH);
   windowsclass.lpszMenuName=NULL;
   windowsclass.lpszClassName=_T("WINDOWSCLASS");
   windowsclass.hIconSm=LoadIcon(NULL, IDI_APPLICATION);


   if(!RegisterClassEx(&windowsclass))
      return 0;

   if(!(hwnd=CreateWindowEx(
      NULL,
      _T("WINDOWSCLASS"), 
      _T("Desenam litera G"), 
      WS_OVERLAPPEDWINDOW|WS_VISIBLE, 
      CW_USEDEFAULT, 0, 
      CW_USEDEFAULT, 0, 
      NULL, 
      NULL, 
      hinstance, 
      NULL))) 
      return 0;

   if(SUCCEEDED(InitialDirect3D(hwnd)))
   {
      if(SUCCEEDED(InitialVertexBuffer()))
      {
         ShowWindow(hwnd, SW_SHOWDEFAULT); 
         UpdateWindow(hwnd); 
         ZeroMemory(&msg, sizeof msg);
         while(msg.message!=WM_QUIT)
         {
            if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
            {
               TranslateMessage(&msg);
               DispatchMessage(&msg);
            }
            else
               RenderingDirect3D();
         }
      }
   }

   return msg.wParam;
}
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Mic*_*nko 39

检查项目配置.链接器 - > 系统 - > 子系统应该是Windows.

  • 请不要通过破坏您的帖子来为其他人带来更多的工作。通过在 Stack Exchange 网络上发帖,您已根据 [CC BY-SA 3.0 许可证](//creativecommons.org/licenses/by-sa/3.0/) 授予 Stack Exchange 分发的不可撤销的权利该内容(即无论您未来的选择如何)。根据 Stack Exchange 政策,该帖子的非破坏版本才是已分发的版本。因此,任何破坏行为都将被恢复。如果您想了解更多关于删除帖子的信息,请参阅:[删除如何进行?](//meta.stackexchange.com/q/5221) (13认同)

Han*_*One 21

如果你使用CMake,你必须设置WIN32标志add_executable

add_executable(${name} WIN32 ${source_files})
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有关更多信息,请参阅CMake Doc.


仲耀晖*_*仲耀晖 8

我也遇到了同样的问题,我发现我选择了"新的Win32应用程序"而不是"新的Win32控制台应用程序".切换时问题解决了.希望这可以帮到你.


Ana*_*dhi 8

当我尝试从没有main()方法的程序创建可执行文件时,我遇到了同样的问题。当我包括这样的样本main()方法时

int main(){
  return 0;
}
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解决了


lan*_*.io 7

相似 @???我为 dll 配置了错误的应用程序类型。正如@Daniel Struhl 所建议的那样,我猜想项目类型由于某些错误的复制粘贴而发生了变化。

如何验证:右键单击项目 -> properties-> Configuration Properties-> General-> Project Defaults-> Configuration Type。

检查此字段是否包含正确的类型,例如“动态库 (.dll)”,以防项目是 dll。


Nic*_*aus 7

这是一个边缘情况,但如果您使用 CMake 构建 MFC 应用程序,您也可能会收到此错误。

在这种情况下,您需要添加以下定义:

ADD_DEFINITIONS(-D_AFXDLL) SET(CMAKE_MFC_FLAG 2) # or 1 if you are looking for the static library

如果使用unicode编译,还需要添加以下属性:

set_target_properties(MyApp PROPERTIES COMPILE_DEFINITIONS _AFXDLL,_UNICODE,UNICODE,_BIND_TO_CURRENT_CRT_VERSION,_BIND_TO_CURRENT_MFC_VERSION LINK_FLAGS "/ENTRY:\"wWinMainCRTStartup\"" )

Soure:常见问题解答:如何在 CMake 中使用 MFC


小智 6

只需添加:

int main()
{
    //you can leave it empty
    return 0;
}
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到您的项目,一切都会正常工作,因为 Visual Studio 尝试找到启动项目的主要功能,但没有找到它


小智 5

右键单击项目。属性->配置属性->常规->链接器。

我发现需要设置两个选项。在系统下:子系统= Windows(/ SUBSYSTEM:WINDOWS)在高级下:EntryPoint = main


小智 5

选择项目。属性->配置属性->链接器->系统。

我的问题通过设置以下选项解决了。在系统下:子系统=控制台(/SUBSYSTEM:CONSOLE)

或者您可以选择最后一个选项“从父级继承”。


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