如何使用Sprite Kit更改背景颜色

Yoa*_*nGJ 3 background-color ios sprite-kit swift

我正试图在Swift中使用Sprite Kit制作游戏,但我对背景颜色有一点问题.

我在Xcode上开始了一个新项目并选择了"游戏"预设和Sprite Kit.所以我有一个灰色背景的初学者项目,当我按下屏幕时会出现白色和太空飞船的"Hello World".

所以我删除了所有我不关心的代码,但是当我启动游戏时,我仍然有灰色背景,即使我尝试在GameScene.swift文件中更改它.

这是我的文件:

AppDelegate.swift

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate
{

var window: UIWindow?


func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
    // Override point for customization after application launch.
    return true
  }

func applicationWillResignActive(application: UIApplication) {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
  }

func applicationDidEnterBackground(application: UIApplication) {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
  }

func applicationWillEnterForeground(application: UIApplication) {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
  }

func applicationDidBecomeActive(application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
  }

func applicationWillTerminate(application: UIApplication) {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
  }

}
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GameScene.swift

import SpriteKit

class GameScene: SKScene
{
  override func didMoveToView(view: SKView)
  {
    self.backgroundColor = SKColor.whiteColor()
  }

  override func update(currentTime: CFTimeInterval)
  {
    /* Called before each frame is rendered */
  }
}
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GameViwController.swift

import UIKit
import SpriteKit


class GameViewController: UIViewController
{

  override func viewDidLoad()
  {
    super.viewDidLoad()
  }

  override func prefersStatusBarHidden() -> Bool
  {
    return true
  }
}
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那么如何将背景设置为白色?

Dha*_*esh 6

它不会改变,因为你试图改变背景颜色,如果GameScene没有加载,GameViewController因为你删除了该代码.

因此,在您添加此代码GameViewController.swift:

override func viewDidLoad() {
    super.viewDidLoad()

    // load your GameScene
    let scene = GameScene(size: view.bounds.size)
    let skView = view as! SKView
    skView.showsFPS = false
    skView.showsNodeCount = false
    skView.ignoresSiblingOrder = true
    scene.scaleMode = .ResizeFill
    skView.presentScene(scene)
}
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之后它会正常工作.