Jon*_*y D 26
是的,每帧创建纹理都会影响性能.此外,每帧都将TrueType字体光栅化为SDL_Surfaces(如SDL_ttf所做)会影响性能.
我推荐SDL_FontCache(完全披露:我是作者).它使用SDL_ttf并在纹理中缓存生成的字形,因此您不必自己完成所有操作:https:
//github.com/grimfang4/SDL_FontCache
OpenGL文字方法
由于它比SDL更为广泛地使用,因此您更有可能通过OpenGL找到有效的实现,请参阅: 如何仅使用OpenGL方法绘制文本?
目前,我会选择freetype-gl:https : //github.com/rougier/freetype-gl,它支持开箱即用的纹理图集https://en.wikipedia.org/wiki/Texture_atlas。
SDL很好地支持OpenGL,如果您已经在程序中使用SDL纹理,则您甚至可以在一个程序中同时使用GL和SDL纹理,例如:
#include <SDL2/SDL.h>
#define GLEW_STATIC
#include <GL/glew.h>
int main(void) {
SDL_GLContext gl_context;
SDL_Event event;
SDL_Renderer *renderer = NULL;
SDL_Texture *texture = NULL;
SDL_Window *window = NULL;
Uint8 *base;
const unsigned int
WINDOW_WIDTH = 500,
WINDOW_HEIGHT = WINDOW_WIDTH
;
int pitch;
unsigned int x, y;
void *pixels = NULL;
/* Window setup. */
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO);
window = SDL_CreateWindow(
__FILE__, 0, 0,
WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL
);
renderer = SDL_CreateRenderer(window, 0, 0);
gl_context = SDL_GL_CreateContext(window);
/* GL drawing. */
glClearColor(1.0, 0.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
/* Wrapped texture drawing. */
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, WINDOW_WIDTH, WINDOW_HEIGHT);
SDL_LockTexture(texture, NULL, &pixels, &pitch);
for (x = 0; x < WINDOW_WIDTH; x++) {
for (y = 0; y < WINDOW_HEIGHT; y++) {
base = ((Uint8 *)pixels) + (4 * (x * WINDOW_WIDTH + y));
base[0] = 0;
base[1] = 0;
base[2] = 255;
base[3] = 255;
}
}
SDL_UnlockTexture(texture);
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = WINDOW_WIDTH / 2;
rect.h = WINDOW_HEIGHT / 2;
SDL_RenderCopy(renderer, texture, NULL, &rect);
SDL_GL_SwapWindow(window);
/* Main loop. */
while (1) {
if (SDL_PollEvent(&event) && event.type == SDL_QUIT)
break;
}
/* Cleanup. */
SDL_GL_DeleteContext(gl_context);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}
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编译并运行:
gcc -std=c99 main.c -lSDL2 -lGL
./a.out
Run Code Online (Sandbox Code Playgroud)
在Ubuntu 17.10中测试。
GitHub上游:https : //github.com/cirosantilli/cpp-cheat/blob/d36527fe4977bb9ef4b885b1ec92bd0cd3444a98/sdl/texture_and_opengl.c
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