Dro*_*per 10 add-in build visual-studio envdte
我正在编写一个VS加载项,我需要在成功构建后运行某个方法.我尝试过使用dte.Events.BuildEvents.OnBuildDone但即使构建失败也会发生这种情况.
我应该使用房产或其他活动吗?
Han*_*ant 13
OnBuildDone事件无法告诉您发生了什么.解决方案中的某些项目可能已正确构建,有些则没有.你需要OnBuildProjConfigDone.为每个项目触发,Success参数告诉您它是否有效.
通常,您需要处理正在构建的多个项目.这可以是解决方案构建,也可以构建依赖于另一个项目的项目.
因此,要确定成功构建何时完成,您需要使用两个构建事件的组合:
OnBuildProjConfigDone和OnBuildDone.
您还需要一个成员变量来跟踪整体构建状态.
您将为每个构建的项目调用OnBuildProjConfigDone处理程序,并传递一个bool来告诉您该项目构建是否成功.将此结果分配给您的成员变量以跟踪整体状态.
最后,将调用您的OnBuildDone处理程序.在这里,您可以查看您的成员变量以查看是否有任何项目构建失败.
以下是我为VS2012编写的扩展中的一些示例代码.该扩展提供了一个"自定义构建"命令,用于构建活动项目,并在构建成功时启动调试器.
private bool _overallBuildSuccess;
private bool _customBuildInProgress;
private void CustomBuild_MenuItemCallback(object sender, EventArgs e)
{
// Listen to the necessary build events.
DTE2 dte = (DTE2)GetGlobalService(typeof(SDTE));
dte.Events.BuildEvents.OnBuildDone += BuildEvents_OnBuildDone;
dte.Events.BuildEvents.OnBuildProjConfigDone += BuildEvents_OnBuildProjConfigDone;
try
{
// Build the active project.
_customBuildInProgress = true;
dte.ExecuteCommand("Build.BuildSelection");
}
catch (COMException)
{
_customBuildInProgress = false;
WriteToOutputWindow("Build", "Could not determine project to build from selection");
}
}
private void BuildEvents_OnBuildProjConfigDone(string project, string projectConfig, string platform, string solutionConfig, bool success)
{
// Ignore this build event if we didn't start it.
if (!_customBuildInProgress)
{
return;
}
// Keep track of the overall build success.
_overallBuildSuccess = success;
}
private void BuildEvents_OnBuildDone(EnvDTE.vsBuildScope scope, EnvDTE.vsBuildAction action)
{
// Ignore this build event if we didn't start it.
if (!_customBuildInProgress)
{
return;
}
_customBuildInProgress = false;
if (_overallBuildSuccess)
{
// Launch the debugger.
DTE2 dte = (DTE2)GetGlobalService(typeof(SDTE));
dte.ExecuteCommand("Debug.Start");
}
else
{
WriteToOutputWindow("Build", "Custom build failed.");
}
}
private void WriteToOutputWindow(string paneName, string message)
{
DTE2 dte = (DTE2)GetGlobalService(typeof(SDTE));
Window window = dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
OutputWindow outputWindow = (OutputWindow)window.Object;
OutputWindowPane targetPane = outputWindow.OutputWindowPanes.Cast<OutputWindowPane>()
.FirstOrDefault(x => x.Name.ToLower() == paneName.ToLower());
if (targetPane == null)
{
targetPane = outputWindow.OutputWindowPanes.Add(paneName);
}
targetPane.Activate();
outputWindow.ActivePane.OutputString(message);
outputWindow.ActivePane.OutputString(Environment.NewLine);
}
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