Dog*_*fee 6 uislider sprite-kit
我以为你可以在精灵套件应用程序中添加UIKit滑块/或按钮.
但无法弄清楚如何做到这一点,以编程方式创建滑块的代码是
if (self.view) {
CGRect frame = CGRectMake(0.0, 0.0, 200.0, 300);
UISlider *slider = [[UISlider alloc] initWithFrame:frame];
//[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged];
[slider setBackgroundColor:[UIColor clearColor]];
slider.minimumValue = 0.0;
slider.maximumValue = 50.0;
slider.continuous = YES;
[self.view addSubview:slider];
NSLog(@"View is alive - look for slider...");
}
else {
NSLog(@"No View!!");
}
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以上不起作用,视图的子视图数量保持不变
我假设我必须将它作为子项添加到我的图层(SKNode),但addChild方法不适用于UISlider.它需要是一个SKNode本身.
我在这里的场景课中叫这个
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
// thought putting here would work
// but self.view is nil
}
return self;
}
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感谢评论,我可以让它显示 - 但我必须在viewController类中添加,就像这样
- (void)viewDidLoad
{
[super viewDidLoad];
// Configure the view.
SKView * skView = (SKView *)self.view;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
// Create and configure the scene.
SKScene * scene = [XBLMyScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[skView presentScene:scene];
if (self.view) {
CGRect frame = CGRectMake(0.0, 0.0, 200.0, 300);
UISlider *slider = [[UISlider alloc] initWithFrame:frame];
//[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged];
[slider setBackgroundColor:[UIColor clearColor]];
slider.minimumValue = 0.0;
slider.maximumValue = 50.0;
slider.continuous = YES;
NSLog(@"View is alive - look for slider...");
[self.view addSubview:slider];
} else {
NSLog(@"No View!!");
}
}
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在实际的场景类中是否没有它去做....
谢谢
经过一番修修补补
我的解决方案,感谢@ LearnCocos2D提示
我的场景类需要这个
- (void) didMoveToView:(SKView *)view
{
[self addSlider];
}
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然后调用您的方法添加滑块....等
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