Max*_*kov 1 c# objective-c unity-game-engine ios
我有一个问题:如果我尝试使用Texture2D.ReadPixels创建屏幕截图,游戏会在某些设备上崩溃(最值得注意的是,iPod 4G).据说,它是因为内存不足而发生的.在创建屏幕截图之前,我想检测一下,如果我可以安全地分配所需的内存量,并且如果我想我会崩溃就向玩家显示警告.
但是,似乎纹理之类的资源是在Mono VM之外进行管理的.当我有大约16mb的地图集时,System.GC.GetTotalMemory返回9mb.所以,似乎我必须为此编写一个插件.
(有一节描述我没有收到低内存警告,但似乎我错了,在Objective-C级别,警告成功提出).
如何在不崩溃的情况下获得可以分配的"免费"内存量?可能有其他方法来实现我想要的功能吗?
解释你自己的答案:这不是客观的C代码,而是普通的旧C,使用Mach API来从内核获取统计信息.Mach API是由XNU导出的低级API,它是由顶层(导出BSD API,如我们知道并喜欢UN*X的常用系统调用)和底层(即Mach)组成的混合内核.该代码使用Mach"host"抽象,其中(除其他外)提供有关资源的OS级别利用率的统计信息.
具体来说,这是一个完整的注释:
#import <mach/mach.h> // Required for generic Mach typedefs, like the mach_port_t
#import <mach/mach_host.h> // Required for the host abstraction APIs.
extern "C" // C, rather than objective-c
{
const int HWUtils_getFreeMemory()
{
mach_port_t host_port;
mach_msg_type_number_t host_size;
vm_size_t pagesize;
// First, get a reference to the host port. Any task can do that, and this
// requires no privileges
host_port = mach_host_self();
host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
// Get host page size - usually 4K
host_page_size(host_port, &pagesize);
vm_statistics_data_t vm_stat;
// Call host_statistics, requesting VM information.
if (host_statistics(host_port, // As obtained from mach_host_self()
HOST_VM_INFO, // Flavor - many more in <mach/host_info.h>(host_info_t)&vm_stat, // OUT - this will be populated
&host_size) // in/out - sizeof(vm_stat).
!= KERN_SUCCESS)
NSLog(@"Failed to fetch vm statistics"); // log error
/* Stats in bytes */
// Calculating total and used just to show all available functionality
// This part is basic math. Counts are all in pages, so multiply by pagesize
// Memory used is sum of active pages, (resident, used)
// inactive, (resident, but not recently used)
// and wired (locked in memory, e.g. kernel)
natural_t mem_used = (vm_stat.active_count +
vm_stat.inactive_count +
vm_stat.wire_count) * pagesize;
natural_t mem_free = vm_stat.free_count * pagesize;
natural_t mem_total = mem_used + mem_free;
NSLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
return (int) mem_free;
}
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