我希望UIScrollView在快速扫描后快速滚动,就像这样.虽然,当打开分页时,滚动一次只能处理一页.是否可以快速滚动,只需轻轻一按手指启用分页而无需使用手势识别器手动实现?
sim*_*eon 53
这是相当简单的,但是您必须自己实现分页方面(这非常简单).您不需要手势识别器.
首先,调整您的UIScrollView减速率:
scrollView.decelerationRate = UIScrollViewDecelerationRateFast
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假设我们有一系列内容 - 让我们称之为yourPagesArray.在UIScrollViewDelegate中,实现以下方法:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>)
{
//This is the index of the "page" that we will be landing at
let nearestIndex = Int(CGFloat(targetContentOffset.pointee.x) / scrollView.bounds.size.width + 0.5)
//Just to make sure we don't scroll past your content
let clampedIndex = max( min( nearestIndex, yourPagesArray.count - 1 ), 0 )
//This is the actual x position in the scroll view
var xOffset = CGFloat(clampedIndex) * scrollView.bounds.size.width
//I've found that scroll views will "stick" unless this is done
xOffset = xOffset == 0.0 ? 1.0 : xOffset
//Tell the scroll view to land on our page
targetContentOffset.pointee.x = xOffset
}
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您还需要实现以下委托方法,以处理用户轻轻抬起手指而不会导致任何滚动减速的情况:
(更新:您可能不需要在最新的iOS SDK下执行此操作.现在,当速度为零时,会调用上面的委托方法.)
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)
{
if !decelerate
{
let currentIndex = floor(scrollView.contentOffset.x / scrollView.bounds.size.width)
let offset = CGPoint(x: scrollView.bounds.size.width * currentIndex, y: 0)
scrollView.setContentOffset(offset, animated: true)
}
}
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设置减速率:
scrollView.decelerationRate = UIScrollViewDecelerationRateFast;
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然后你的滚动视图委托实现:
- (void) scrollViewWillEndDragging:(UIScrollView *)scroll withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
//This is the index of the "page" that we will be landing at
NSUInteger nearestIndex = (NSUInteger)(targetContentOffset->x / scrollView.bounds.size.width + 0.5f);
//Just to make sure we don't scroll past your content
nearestIndex = MAX( MIN( nearestIndex, yourPagesArray.count - 1 ), 0 );
//This is the actual x position in the scroll view
CGFloat xOffset = nearestIndex * scrollView.bounds.size.width;
//I've found that scroll views will "stick" unless this is done
xOffset = xOffset==0?1:xOffset;
//Tell the scroll view to land on our page
*targetContentOffset = CGPointMake(xOffset, targetContentOffset->y);
}
- (void) scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
if( !decelerate )
{
NSUInteger currentIndex = (NSUInteger)(scrollView.contentOffset.x / scrollView.bounds.size.width);
[scrollView setContentOffset:CGPointMake(scrollView.bounds.size.width * currentIndex, 0) animated:YES];
}
}
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