MonoGame中的ContentLoadException

Fla*_*Dra 4 c# xna monogame

我一直在尝试使用Xamarin Studio在MonoGame中加载纹理.我的代码设置如下:

#region Using Statements
using System;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Input;

#endregion

namespace TestGame
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;

        //Game World
        Texture2D texture;
        Vector2 position = new Vector2(0,0);

        public Game1 ()
        {
            graphics = new GraphicsDeviceManager (this);
            Content.RootDirectory = "Content";              
            graphics.IsFullScreen = false;      
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize ()
        {
            // TODO: Add your initialization logic here
            base.Initialize ();

        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent ()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch (GraphicsDevice);

            //Content
            texture = Content.Load<Texture2D>("player");
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update (GameTime gameTime)
        {
            // For Mobile devices, this logic will close the Game when the Back button is pressed
            if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed) {
                Exit ();
            }
            // TODO: Add your update logic here         
            base.Update (gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw (GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear (Color.CornflowerBlue);

            //Draw

            spriteBatch.Begin ();
            spriteBatch.Draw (texture, position, Color.White);
            spriteBatch.End ();

            base.Draw (gameTime);
        }
    }
}
Run Code Online (Sandbox Code Playgroud)

当我调试它时,它给我错误:

Microsoft.Xna.Framework.Content.ContentLoadException:无法将播放器资产加载为非内容文件!---> Microsoft.Xna.Framework.Content.ContentLoadException:找不到目录.---> System.IO.DirectoryNotFoundException:找不到路径'C:\ Users\Flame\Documents\Projects\TestGame\TestGame\bin\Debug\Content\player.xnb'的一部分.---> System.Exception:

---内部异常堆栈跟踪结束---

在System.IO .__ Error.WinIOError(Int32 errorCode,String maybeFullPath)

at System.IO.FileStream.Init(String path,FileMode mode,FileAccess access,Int32 rights,Boolean useRights,FileShare share,Int32 bufferSize,FileOptions options,SECURITY_ATTRIBUTES secAttrs,String msgPath,Boolean bFromProxy,Boolean useLongPath)

at System.IO.FileStream..ctor(String path,FileMode mode,FileAccess access,FileShare share,Int32 bufferSize,FileOptions options,String msgPath,Boolean bFromProxy)

在System.IO.FileStream..ctor(字符串路径,FileMode模式,FileAccess访问,FileShare共享)

在System.IO.File.OpenRead(String path)

at at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)

在Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)

---内部异常堆栈跟踪结束---

在Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)

at at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset [T](String assetName,Action`1 recordDisposableObject)

---内部异常堆栈跟踪结束---

at at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset [T](String assetName,Action`1 recordDisposableObject)

在Microsoft.Xna.Framework.Content.ContentManager.Load [T](String assetName)

在TestGame.Game1.LoadContent()中的c:\ Users\Flame\Documents\Projects\TestGame\TestGame\Game1.cs:0

在Microsoft.Xna.Framework.Game.Initialize()

在c:\ Users\Flame\Documents\Projects\TestGame\TestGame\Game1.cs中的TestGame.Game1.Initialize():0

在Microsoft.Xna.Framework.Game.DoInitialize()

在Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)

在Microsoft.Xna.Framework.Game.Run()

在TestGame.Program.Main()中的c:\ Users\Flame\Documents\Projects\TestGame\TestGame\Program.cs:0

那么我做错了什么?

Ric*_*ide 8

'Build action'png文件'Content'设置'Copy to output directory'为并设置为'Copy if newer'.

您可以通过单击文件并按属性来调出Xamarin Studio中的属性窗口.

您不应该包含文件扩展名.