假设我有一个mycollection包含 1,000,000 条记录的集合。
此查询将返回多少条记录?
const query = firestore.collection('mycollection').get()
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我在文档中找不到。
我想获取[interaction]表的ID,但这些ID不能等于[EmailOUT]表.我无法编写查询.
Select ID from EmailOut
where ID NOT IN
(select ID from
[172.28.101.120].[GenesysIS].dbo.interactions
where media_type = 'email'
and type = 'Outbound')
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类似的东西.我想在交互表中输出外发电子邮件,但这些电子邮件可能存在于EmailOut表中.我想删除它们.出站电子邮件数约为300,但此查询结果应小于300
我有一个使用 firebase auth 库的 flutter 应用程序。当我启动它的 iOS 版本时,它向我显示一个空白的白色屏幕并在该屏幕上挂断。我按照所有步骤将一些与 firebase 相关的标志添加到 Info.plist 中,例如 FirebaseScreenRecordingEnabled - NO、FirebaseScreenRecordingDeactiv - YES 以及一两个。我试图清理构建文件夹和颤振缓存。刚刚也尝试了以下答案: iOS Flutter with Firebase : white screen and SIGABRT in FlutterAppDelegate on launch
~/Documents/Work/Workspaces/flutter/myapp $ flutter doctor
Doctor summary (to see all details, run flutter doctor -v):
[?] Flutter (Channel master, v1.10.7-pre.80, on Mac OS X 10.15.2 19C57, locale en-IN)
[?] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
[?] Xcode - develop for iOS and macOS (Xcode 11.2) …Run Code Online (Sandbox Code Playgroud) 请考虑以下设置:
protocol MyProcotol {
}
class MyModel: MyProcotol {
}
enum Result<T> {
case success(value: T)
case failure
}
class Test {
func test<T: MyProcotol>(completion: (Result<T>) -> Void) {
let model = MyModel()
let result = Result.success(value: model)
completion(result)
}
}
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我为什么不打电话completion(result)?我收到这个错误:
无法将"结果"类型的值转换为预期的参数类型"结果<_>"
任何解决方法?
有两个物理机构:a AirplaneNode:
- (id)initAirplaneNode {
self = [super initWithImageNamed:@"airplane.png"];
if (self) {
self.name = @"player";
self.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:self.frame.size];
self.physicsBody.dynamic = NO;
self.physicsBody.affectedByGravity = NO;
self.physicsBody.categoryBitMask = AIRPLANE_CATEGORY;
self.physicsBody.contactTestBitMask = BULLET_CATEGORY;
}
return self;
}
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和a BulletNode:
- (id)initBulletNode {
self = [super initWithImageNamed:@"bullet.png"];
if (self) {
self.name = @"bullet";
self.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:self.frame.size];
self.physicsBody.dynamic = NO;
self.physicsBody.usesPreciseCollisionDetection = YES;
self.physicsBody.categoryBitMask = BULLET_CATEGORY;
self.physicsBody.contactTestBitMask = AIRPLANE_CATEGORY;
}
return self;
}
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他们都有physicsBody.dynamic财产设置NO.
问题是当子弹击中飞机时,我SKScene不会打电话给 …
请考虑以下代码:
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("DataItemCell", forIndexPath: indexPath) as DataItemCollectionViewCell
println("\(cell.parametersView.subviews.count)")
return cell
}
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和单元格的视图层次结构:

我无法弄清楚为什么输出0.
我想要实现的是递归循环遍历所有的后代parametersView.
我仍然在与Swift仿制药作斗争.今天我发现我的Equatable协议实现不起作用,如果它是从泛型类调用的.
我的模特课:
func ==(lhs: Tracking, rhs: Tracking) -> Bool {
// This method never executes if called from BaseCache
return lhs.id == rhs.id
}
class Tracking: NSObject, Equatable, Printable {
var id: String?
.....
}
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类,使用泛型类型:
class BaseCache<T: NSObject where T: Equatable, T: Printable> {
.....
func removeEntities(entities: [T]) {
var indexesToRemove = [Int]()
for i in 0...allEntities.count - 1 {
let item = allEntities[i]
for entity in entities {
println("equal: \(entity == item)")
// FOR SOME REASONS THE STATEMENT …Run Code Online (Sandbox Code Playgroud) 我面临着MKCircle外表的奇怪行为.基本上我正试图用一个任意的中心绘制一个半径为8500 km的圆.这是我的代码:
private func addCircle() {
mapView.removeOverlays(mapView.overlays)
let circle = MKCircle(centerCoordinate: mapCenter, radius: 8500000.0)
mapView.addOverlay(circle)
}
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我还有一个自定义双击手势处理程序,它会覆盖地图视图的标准处理程序,并允许通过双击地图视图来更改地图中心:
private func configureGestureRecognizer() {
doubleTapGestureRecognizer.addTarget(self, action: Selector("handleDoubleTap:"))
doubleTapGestureRecognizer.numberOfTapsRequired = 2
if let subview = mapView.subviews.first as? UIView {
subview.addGestureRecognizer(doubleTapGestureRecognizer)
}
else {
println("Can't add a gesture recognizer")
}
}
@objc private func handleDoubleTap(sender: UITapGestureRecognizer) {
let point = sender.locationInView(mapView)
let location = mapView.convertPoint(point, toCoordinateFromView: mapView)
mapCenter = location
addCircles()
}
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结果很奇怪:


您可能会注意到这两个半径之间存在显着差异:第二个半径比第一个半径大!
发生了什么,如何使它们正确显示?
编辑
感谢@blacksquare,我可以更接近解决方案,但仍然存在北极问题:

(小圈jsut代表一个中心)
我正在UICollectionView使用iOS 11中引入的新Apple API 实现拖放操作.
我试图得到拖动的位置:
extension ViewController: UICollectionViewDropDelegate {
func collectionView(_ collectionView: UICollectionView,
dropSessionDidUpdate session: UIDropSession,
withDestinationIndexPath destinationIndexPath: IndexPath?) -> UICollectionViewDropProposal {
let location = session.location(in: collectionView)
}
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但它只代表我手指的位置.我需要得到整个框架,或者至少是它的起源.
我也尝试将y触摸位置存储在我的单元格中然后执行类似的操作dragLocation.y - touchLocationInCell.y,但这种方法并不准确:看起来预览会从触摸位置获得一些偏移.
我试图像这样隐藏UIStackView的子视图:
UIViewPropertyAnimator.runningPropertyAnimator(withDuration: 2.0,
delay: 0, options: [.curveEaseOut], animations: {
self.label.isHidden = true
self.label.alpha = 0.0
self.stackView.layoutIfNeeded()
})
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但是,使用此代码时标签会立即消失.我怀疑这是因为设置isHidden为true,这是折叠所必需的.
有没有办法如何隐藏和折叠UIStackView的动画子菜单?或者根本不使用UIStackView可能会更好?
ios ×7
swift ×6
generics ×2
flutter ×1
game-physics ×1
geolocation ×1
mkmapview ×1
notin ×1
objective-c ×1
sprite-kit ×1
sql ×1
sql-server ×1
t-sql ×1
uistackview ×1