为什么我的名为“pipo”的游戏对象没有被销毁这是我的脚本:
private void OnTriggerEnter(Collider other) { if (other.gameObject.name == "pipo") { Destroy(other.gameObject.transform.parent.gameObject); } } Run Code Online (Sandbox Code Playgroud)
private void OnTriggerEnter(Collider other) { if (other.gameObject.name == "pipo") { Destroy(other.gameObject.transform.parent.gameObject); } }
game-engine unity-game-engine
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