在我的 C++/WinRT 项目中,我试图在 UI 线程上运行一些代码,但收到一条错误消息:
“winrt::impl::consume_Windows_UI_Core_ICoreDispatcher<winrt::Windows::UI::Core::ICoreDispatcher>::RunAsync':在定义之前不能使用返回'auto'的函数”
我正在调用这样的方法:
Dispatcher().RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, [=]()
{
// Code to be executed.
});
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该实现来自自动生成的 winrt 文件,该文件auto作为返回类型返回。
template <typename D>
struct consume_Windows_UI_Core_ICoreDispatcher
{
[[nodiscard]] auto HasThreadAccess() const;
auto ProcessEvents(Windows::UI::Core::CoreProcessEventsOption const& options) const;
auto RunAsync(Windows::UI::Core::CoreDispatcherPriority const& priority, Windows::UI::Core::DispatchedHandler const& agileCallback) const;
auto RunIdleAsync(Windows::UI::Core::IdleDispatchedHandler const& agileCallback) const;
};
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有什么我遗漏的还是这是一个错误?