我正在尝试使用tree.js自定义几何生成一个正方形.但这段代码
var cubeGeo = new THREE.Geometry();
cubeGeo.vertices.push( new THREE.Vector3( -25, 25, -25 ) );
cubeGeo.vertices.push( new THREE.Vector3( 25, 25, -25 ) );
cubeGeo.vertices.push( new THREE.Vector3( -25, -25, -25 ) );
cubeGeo.vertices.push( new THREE.Vector3( 25, -25, -25 ) );
cubeGeo.faces.push( new THREE.Face4( 0, 1, 2, 3, new THREE.Vector3( 0, 0, 1 ), 0xffffff, 0) );
var cube = new THREE.Mesh(
cubeGeo,
//new THREE.CubeGeometry(50, 50, 50),
new THREE.MeshPhongMaterial({color: 0x696969, emissive: 0x696969, specular:0x696969, shininess: 15})
);
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生成三角形可以有人解释为什么会发生吗?
我有个问题.我在three.js上写了一些代码,它由场景,2个对象,渲染器和相机组成.但当我添加光线时,我没有看到它!我尝试了一些选项..但没有任何帮助我我的代码 - http://codepen.io/usf/pen/LaDwh
var light = new THREE.SpotLight(0xff0000);
light.position.set( 0, 0, 50 );
var pointLight = new THREE.PointLight( 0xffffff);
pointLight.position.set( 0, 0, 50 );
scene.add(light);
scene.add(pointLight);
//code
renderer.render(scene, camera);
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我不知道,是什么引起了这个问题:(
我有一些listview和SimpleAdapter
List<HashMap<String, Object>> dataList = new ArrayList<HashMap<String, Object>>();
HashMap<String, Object> map = new HashMap<String, Object>();
map.put(ITEMTITLE, getString(R.string.broadcast_street_1_text));
map.put(ITEMDESCR, getString(R.string.broadcast_request_1_text));
dataList.add(map);
map = new HashMap<String, Object>();
map.put(ITEMTITLE, getString(R.string.broascast_street_2_text));
map.put(ITEMDESCR, getString(R.string.broadcast_request_2_text));
dataList.add(map);
SimpleAdapter adapter = new SimpleAdapter(this,
dataList,
R.layout.broadcast_list_item,
new String[] {ITEMTITLE, ITEMDESCR},
new int[] {R.id.broadcast_list_item_title, R.id.broadcast_list_item_descr});
list.setAdapter(adapter);
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所以,当我点击一些列表项时,我需要更改活动.
list.setOnItemClickListener(new AdapterView.OnItemClickListener() {
public void onItemClick(AdapterView<?> arg0, View arg1, int position,long arg3) {
Intent intent = new Intent(getParent(), BroadcastDataActivity.class);
intent.putExtra("street", arg0.getItemAtPosition(position).toString());
intent.putExtra("time", arg0.getItemAtPosition(position).toString());
parentActivity = (WorldTaxiActivityGroup) getParent();
parentActivity.startChildActivity("BroadcastData", intent);
}
});
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但是arg0.getItemAtPosition(position)只返回一个数据对象请帮帮我,我怎样才能正确获取数据?
有课,在画布上画了一些领域
package com.cerbertek;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class PlayGameView extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread;
private Context mContext;
private Region firstRec;
private class CanvasThread extends Thread {
private SurfaceHolder _holder;
private boolean _run = false;
public CanvasThread(SurfaceHolder surfaceHolder) {
_holder = surfaceHolder;
}
public void setRunning(boolean run) {
_run = run;
}
@Override
public void run() {
Canvas c; …Run Code Online (Sandbox Code Playgroud) android ×2
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