- (float)angleFromCoordinate:(CLLocationCoordinate2D)first toCoordinate:(CLLocationCoordinate2D)second {
//first is origin
//second is point
float longitudinalDifference = second.longitude - first.longitude;
float latitudinalDifference = second.latitude - first.latitude;
float possibleAzimuth = (M_PI * .5f) - atan(latitudinalDifference / longitudinalDifference);
if (longitudinalDifference > 0)
{
return possibleAzimuth;
}
else if (longitudinalDifference < 0)
{
return possibleAzimuth + M_PI;
}
else if (latitudinalDifference < 0)
{
return M_PI;
}
return 0.0f;
}
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上面的代码(取自开源ARkit项目)计算从兴趣点到原点(用户位置)的角度.给定以弧度计算的方位角(航向),在AR app im建筑物中,我可以使用以下代码检测点是否在其视口内:
- (BOOL)viewportContainsCoordinate:(ARCoordinate *)coordinate {
double centerAzimuth = self.centerCoordinate.azimuth;
double leftAzimuth = centerAzimuth - VIEWPORT_WIDTH_RADIANS …Run Code Online (Sandbox Code Playgroud)