我正在使用OptionsMenu创建应用程序.我发现几个例子吧,但是大家都在用不同的地方调用super.onCreateOptionMenu()的onCreateOptionsMenu()方法.
不同方式列表:
@Override // without super
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.mymenu, menu);
return true;
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.mymenu, menu);
return true;
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.mymenu, menu);
return super.onCreateOptionsMenu(menu);
}
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我该怎么用?
TextView设置drawable的方法之间的区别在哪里?文档很模糊.
1) setCompoundDrawables (Drawable left, Drawable top, Drawable right, Drawable bottom)
2) setCompoundDrawablesRelative (Drawable start, Drawable top, Drawable end, Drawable bottom)
3) setCompoundDrawablesWithIntrinsicBounds(Drawable left, Drawable top, Drawable right, Drawable bottom)
4) setCompoundDrawablesRelativeWithIntrinsicBounds(Drawable start, Drawable top, Drawable end, Drawable bottom)
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提前致谢.
这个堆栈跟踪我面临着一个非常奇怪的问题:
Fatal Exception: java.lang.IllegalStateException No host
android.support.v4.app.FragmentManagerImpl.moveToState (FragmentManager.java:1194)
android.support.v4.app.FragmentManagerImpl.moveToState (FragmentManager.java:1189)
android.support.v4.app.FragmentManagerImpl.dispatchActivityCreated (FragmentManager.java:2001)
android.support.v4.app.Fragment.performActivityCreated (Fragment.java:1976)
android.support.v4.app.FragmentManagerImpl.moveToState (FragmentManager.java:1051)
android.support.v4.app.FragmentManagerImpl.moveToState (FragmentManager.java:1207)
android.support.v4.app.BackStackRecord.run (BackStackRecord.java:738)
android.support.v4.app.FragmentManagerImpl.execPendingActions (FragmentManager.java:1572)
android.support.v4.app.FragmentManagerImpl$1.run (FragmentManager.java:493)
android.os.Handler.handleCallback (Handler.java:733)
android.os.Handler.dispatchMessage (Handler.java:95)
android.os.Looper.loop (Looper.java:146)
android.app.ActivityThread.main (ActivityThread.java:5593)
java.lang.reflect.Method.invokeNative (Method.java)
java.lang.reflect.Method.invoke (Method.java:515)
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1283)
com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1099)
dalvik.system.NativeStart.main (NativeStart.java)
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我在多个Android版本(4.1.2,4.2.2,6.0)上跟踪了这次崩溃的4次出现.我使用了很多Fragments,这意味着我无法弄清楚究竟抛出异常的位置.
代码FragmentManager:
void moveToState(int newState, int transit, int transitStyle, boolean always) {
if (mHost == null && newState != Fragment.INITIALIZING) {
throw new IllegalStateException("No host");
}
...
}
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在我看来,当没有主机Activity属于时,会发生这种情况Fragment.我ve …
我正在创建3D Compass应用程序.
我正在使用getOrientation方法来获取方向(几乎与此处相同的实现).如果我把电话放在桌子上它运作良好,但当电话顶部指向天空(减去图片上的Z轴;球体是地球)时,getOrientation开始给出非常糟糕的结果.它为Z轴提供了几个真实度数的0到180度之间的值.有什么方法可以抑制这种行为吗?我创建了一个描述问题的小视频(抱歉质量不好).提前致谢.

解决方案:旋转模型时,有以下区别:
gl.glRotatef(_angleY, 0f, 1f, 0f); //ROLL
gl.glRotatef(_angleX, 1f, 0f, 0f); //ELEVATION
gl.glRotatef(_angleZ, 0f, 0f, 1f); //AZIMUTH
gl.glRotatef(_angleX, 1f, 0f, 0f); //ELEVATION
gl.glRotatef(_angleY, 0f, 1f, 0f); //ROLL
gl.glRotatef(_angleZ, 0f, 0f, 1f); //AZIMUTH
Run Code Online (Sandbox Code Playgroud) 有一段时间,当开发的应用程序崩溃时,Android Studio不显示堆栈跟踪.我只能看到以下内容:
06-09 16:12:36.875 26037-26037/com.a.b W/dalvikvm? threadid=1: thread exiting with uncaught exception (group=0x4206c700)
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这让我抓狂,因为我无法看到应用程序真正崩溃的地方(以及发生了什么异常).我正在使用AS 1.3 Preview 2.起初我虽然存在依赖性问题,但现在我正在使用这些并且问题仍然存在:
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:22.2.0'
compile 'com.google.android.gms:play-services-base:7.5.0'
compile 'com.google.android.gms:play-services-analytics:7.5.0'
compile 'com.jakewharton:butterknife:6.1.0'
}
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问题可能基于这样一个事实,即应用程序不会崩溃,而只会冻结.
谢谢你的每一个建议.
我尝试在 Pygame 中使用预定义的轨道掩码实现光束碰撞检测。我的最终目标是让 AI 汽车模型能够看到它所行驶的轨道:
这是我当前的代码,我发射光束来掩盖并尝试找到重叠:
import math
import sys
import pygame as pg
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
pg.init()
beam_surface = pg.Surface((500, 500), pg.SRCALPHA)
def draw_beam(surface, angle, pos):
# compute beam final point
x_dest = 250 + 500 * math.cos(math.radians(angle))
y_dest = 250 + 500 * math.sin(math.radians(angle))
beam_surface.fill((0, 0, 0, 0))
# draw a single beam to the beam surface based on computed final point
pg.draw.line(beam_surface, BLUE, (250, 250), …Run Code Online (Sandbox Code Playgroud)