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Raycast没有检测到对象上的正确位置

我有两个任意点V1和V2.我定义了从V1到V2的光线,我想找到光线撞击平面的确切位置.当我运行我的代码时,命中位置落在错误的位置!如您所见,绿色球体显示的光线碰撞位置与V1和V2不对齐.
在此输入图像描述

using UnityEngine;
using System.Collections;
public class RaycastLearning : MonoBehaviour {

// Use this for initialization
Vector3 v1;  
Vector3 v2; 
float MoveToLeft = 5f;
void Start () {
    GameObject plane = GameObject.CreatePrimitive (PrimitiveType.Plane);
    plane.transform.rotation = Quaternion.AngleAxis (90f, Vector3.right);
    plane.transform.position = new Vector3 (MoveToLeft, 0, 5);

    v2 = new Vector3 (MoveToLeft, 0f, -10f);
    v1 = new Vector3 (MoveToLeft, 0f, 10f);
    GameObject SV1 = GameObject.CreatePrimitive (PrimitiveType.Sphere);
    SV1.transform.position = v1;
    SV1.name = "SV1";
    GameObject SV2 = GameObject.CreatePrimitive (PrimitiveType.Sphere);
    SV2.transform.position = v2;
    SV2.name = …
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collision unity-game-engine raycasting

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1
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collision ×1

raycasting ×1

unity-game-engine ×1