我读了两个:
我不明白的是,如果我使用,我会改变哪种速度增益:
[profile.release]
opt-level = "z"
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代替:
[profile.release]
opt-level = 3
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今天opt-level = 3是opt-level运行速度的最佳设置(对于部分)是否正确?
如果我改为使用,opt-level = "z"我会降低运行时性能,对吗?
我对构建/编译速度不感兴趣。
在我的日常工作中,我经常会在不同的 VS Code 实例中打开许多项目。
我经常发现自己放弃使用鼠标和“文件>退出”,以便在明天重新打开它时立即恢复所有窗口。
我找不到为“文件>退出”添加键盘快捷键的方法。这是可能的?
还有其他避免鼠标移动的建议吗?
这里是 REPL:https://svelte.dev/repl/56770fec88af4b76bdc8ea962178854e ?version=3.42.1
这里是代码:
应用程序.svelte:
<script>
import {editableStore} from "./store";
let name = "John"
$: player = editableStore(name);
</script>
<h1>Hello {$player.name}!</h1>
<button on:click={() => name = (name === "Bob" ? "Jerry" : "Bob")}>
Change name
</button>
<h2>Log:</h2>
{#each $player.log as log}
<li>{log}</li>
{/each}
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商店.js:
import {writable} from "svelte/store";
const defaultStore = {
name: "Bob",
age: 18,
log: []
};
export const editableStore = (name) => {
console.log("Recreated with name:", name);
const {subscribe, update} = writable({...defaultStore}, () => () => …Run Code Online (Sandbox Code Playgroud) 我是 Rust 新手。我正在使用 Rust 1.60.0。
我正在尝试使用此代码(PLAYGROUND HERE):
pub const VERSION: &'static str = option_env!("VERSION").unwrap_or_else(|| "dev");
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但我收到此错误:
the trait bound `[closure@src\constants.rs:4:81: 4:89]: ~const FnOnce<()>` is not satisfied
the trait `~const FnOnce<()>` is not implemented for `[closure@src\constants.rs:4:81: 4:89]`
wrap the `[closure@src\constants.rs:4:81: 4:89]` in a closure with no arguments: `|| { /* code */ }`rustcE0277
constants.rs(4, 66): the trait `FnOnce<()>` is implemented for `[closure@src\constants.rs:4:81: 4:89]`, but that implementation is not `const`
option.rs(797, 12): required by a bound in `Option::<T>::unwrap_or_else`
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你能帮我理解它出了什么问题吗?
我正在尝试使用,enum但我需要将字符串值保存在数据库、Redis 等中。
pub enum Place {
Square = "1",
House = "2",
Office = "3",
// and so on... Garage = "4",
}
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但编译器抛出:
error[E0308]: mismatched types
|
3 | Square = "1",
| ^^^ expected `isize`, found `&str`
error[E0308]: mismatched types
|
4 | House = "2",
| ^^^ expected `isize`, found `&str`
error[E0308]: mismatched types
|
5 | Office = "3",
| ^^^ expected `isize`, found `&str`
For more information about this error, try `rustc --explain …Run Code Online (Sandbox Code Playgroud) 我正在对从stringtoint和uint使用以下代码的解组进行基准测试:
package main
import (
"strconv"
"testing"
)
func BenchmarkUnmarshalInt(b *testing.B) {
for i := 0; i < b.N; i++ {
UnmarshalInt("123456")
}
}
func BenchmarkUnmarshalUint(b *testing.B) {
for i := 0; i < b.N; i++ {
UnmarshalUint("123456")
}
}
func UnmarshalInt(v string) int {
i, _ := strconv.Atoi(v)
return i
}
func UnmarshalUint(v string) uint {
i, _ := strconv.ParseUint(v, 10, 64)
return uint(i)
}
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结果:
Running tool: C:\Go\bin\go.exe test -benchmem -run=^$ myBench/main …Run Code Online (Sandbox Code Playgroud) 我第一次在 Go 中使用 protobuf(和 protoc)。
message MyProtoStruct {
string description = 1;
}
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我有点困惑:
我应该使用方法来获取值(如MyProtoStruct.GetDescription())还是
我应该直接使用字段(如MyProtoStruct.Description)吗?
None如果我从方法中获取 a ,是否有提前返回的方法?例子:
pub async fn found_player(id: &str) -> Result<Option<Player>> {
let player = repo // player here is Option<Player>
.player_by_id(id)
.await?; // I would like to use here a magic method to return here immediately if is None with `Ok(None)`
if player.is_none() {
return Ok(None);
}
// Do some stuff here but WITHOUT using player.unwrap(). I would like to have it already unwrapped since is not None
Ok(Some(player))
}
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我尝试过类似的事情Ok_or(),但我认为它们现在就是我所需要的。我能怎么做?
我不想使用matchorif else因为我需要尽可能少一些冗长。
鉴于下面的代码足够明确,我想为什么 Rust 要求类型注释?
pub struct Score {
pub id: Option<String>,
}
fn main() {
let rows = vec![
Score{
id: None,
},
Score{
id: Some("test".to_string()),
},
];
let existing_scores = rows
.iter()
.map(|o| o.id.unwrap_or_default())
.collect();
dbg!(existing_scores);
}
Run Code Online (Sandbox Code Playgroud) 这篇很棒的文章在这里:https : //www.alexedwards.net/blog/how-to-properly-parse-a-json-request-body 很好地解释了如何编写 Golang 处理程序。
我需要使用两个处理程序,一个接一个,仅当第一个出现错误时。
像这样:
func main() {
r := chi.NewRouter()
r.Post("/api", MyHandlers)
}
func MyHandlers(w http.ResponseWriter, r *http.Request) {
err := DoSomething(w, r)
if err != nil {
println("OMG! Error!")
DoSomethingWithThisOneInstead(w, r)
}
}
func DoSomething(w http.ResponseWriter, r *http.Request) error {
// here I need to read request's Body
// and I can use io.TeeReader()
// and I can use all the code in the amazing article example
// but I don't want to, because …Run Code Online (Sandbox Code Playgroud) 阅读这个https://github.com/go-pg/pg/wiki/Writing-Queries#select我看到很多次这个表达式:
(*Book)(nil)
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例子:
count, err := db.Model((*Book)(nil)).Count()
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这是什么意思?
还有比下面的代码更简洁的吗?
let player_list: Option<Vec<Player>>;
// more code here
if player_list.is_none() || player_list.as_ref().unwrap().is_empty() {
// do something here if player_list is none or empty
}
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我想避免这一||部分。
rust ×6
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