我的 collide_rect 函数无法正常工作。当它不应该返回时,它总是返回 True。我尝试在互联网上查找,但没有任何效果对我有用。我认为碰撞矩形不知何故没有使用两个精灵的实际坐标。有人能帮忙吗?
import pygame
import pygame.sprite
import sys
gameDisplay = pygame.display.set_mode((800,600))
pygame.display.set_caption("test_collision")
clock = pygame.time.Clock()
crashed = False
class Ball(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("ball.png")
self.rect = self.image.get_rect()
self.x = 280
self.y = 475
self.col = False
def update(self):
gameDisplay.blit(self.image, (self.x,self.y))
self.rect = self.image.get_rect()
def test_collisions(self,sprite):
self.col = pygame.sprite.collide_rect(self,sprite)
class Obstacle(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.x = 1000
self.y = 483
self.image = pygame.image.load("obstacle.png")
self.time = pygame.time.get_ticks()
self.rect = self.image.get_rect()
def change_x(self):
self.time = pygame.time.get_ticks()
self.x = -(self.time/5) …Run Code Online (Sandbox Code Playgroud)