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帮助实现这种节拍检测算法?

我最近试图实现这里找到的节拍检测代码,即Derivation和Combfilter算法#1 :: http://archive.gamedev.net/reference/programming/features/beatdetection/page2.asp

我不太确定我是否成功实施,因为我没有取得好成绩.我想知道是否有人成功地实现了这一点,或者仅仅是想要帮助一般的好人.这是我的实现:

//Cycle through Tempo's (60 to 200) incrementing each time by 10
for (int i = (int)mintempo; i <= maxtempo; i += 10)
{
    //Clear variables to be used
    curtempo = i;
    fftPulse.Clear();
    offset = 0;
    energy = 0;
    short[] prevBuffer = null;

    //Calculate ti
    ti = (60 / curtempo) * 44100;
    ti = Math.Round(ti, 0);

    //Generate pulse train
    for (int j = 0; j < pulseTrain.Length; j++)
    {
        if ((j % ti) == 0)
            pulseTrain[j] = …
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c# algorithm audio-processing

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