我最近从browserify切换到webpack,构建时间从4s跃升到16s(2014 MBP).我理解webpack确实比浏览器更多,但我不应该花那么长时间.我的构建过程非常简单.有没有提示或选项来改善我的构建时间?
var webpackOptions = {
cache : true,
output: {
filename: '[name].js',
},
module: {
loaders: [
{ test: /\.js$/, loader: 'jsx-loader' },
{ test: /\.css$/, loader: "style!css" }
]
},
};
gulp.task('buildJs', function(){
multipipe(
gulp.src(jsSrcPath),
named(),
webpack(webpackOptions),
uglify(),
gulp.dest(jsDestPath)
).on('error', function(error){
console.log(error)
});
});
Run Code Online (Sandbox Code Playgroud) 使用thymeleaf有一种方法来装饰我的布局w /我的页面特定的JavaScript和JavaScript包括?
<!--My Layout -->
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div th:replace="fragments/header :: header">
</div>
<div class="container">
<div layout:fragment="content">
</div>
</div>
</body>
</html>
<!--My Page -->
<!DOCTYPE html>
<html layout:decorator="layout">
<head>
</head>
<body>
<div layout:fragment="content">
hello world
</div>
<script src="pageSpecific1.js"></script>
<script src="pageSpecific2.js"></script>
<script>
alert("hello world")
</script>
</body>
</html>
Run Code Online (Sandbox Code Playgroud) 是否有任何谷歌地图的例子,有一个大画布作为overlayview.每当地图缩放或平移时,我都很难定位画布.
我正在尝试创建一个HTML5画布作为OverlayView大小的地图,定位它top:0; left:0;,在其上绘制一些东西,并将其添加到地图.每当地图缩放或平移时,我想从地图中移除旧画布并在其上创建新的画布,将其定位到0,0并将其添加到地图中.但是地图永远不会重新定位到顶部:0; 左:0.有人可以帮忙吗?
function CustomLayer(map){
this.latlngs = new Array();
this.map_ = map;
this.addMarker = function(position){
this.latlngs.push(position);
}
this.drawCanvas = function(){
this.setMap(this.map_);
//google.maps.event.addListener(this.map_, 'bounds_changed',this.reDraw());
}
}
function defineOverlay() {
CustomLayer.prototype = new google.maps.OverlayView();
CustomLayer.prototype.onAdd = function() {
console.log("onAdd()");
if(this.canvas){
var panes = this.getPanes();
panes.overlayLayer.appendChild(this.canvas);
}
}
CustomLayer.prototype.remove = function() {
console.log("onRemove()");
if(this.canvas)
this.canvas.parentNode.removeChild(this.canvas);
}
CustomLayer.prototype.draw = function() {
console.log("draw()");
this.remove();
this.canvas = document.createElement("canvas");
this.canvas.setAttribute('width', '800px');
this.canvas.setAttribute('height', '480px');
this.canvas.setAttribute('top', '30px');
this.canvas.setAttribute('left', '30px');
this.canvas.setAttribute('position', 'absolute');
this.canvas.setAttribute('border', '1px solid red');
this.canvas.style.border = …Run Code Online (Sandbox Code Playgroud) 所以我构建了一个从Xcode编译并运行良好的应用程序.现在我想将它分发给其他人,以便他们可以使用它.我该怎么做?
我认为它就像归档它一样简单,然后将其作为.pkg或应用程序共享.但每当我打开应用程序时,它都会崩溃,并显示以下消息:
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Symbol not found: _OBJC_CLASS_$_CPTBorderedLayer
Referenced from: /Users/USER/Desktop/StoreMon.app/Contents/MacOS/
StoreMon
Expected in: /Library/Frameworks/CorePlot.framework/Versions/A/
CorePlot
in /Users/USER/Desktop/StoreMon.app/Contents/MacOS/StoreMon
Run Code Online (Sandbox Code Playgroud)
我正在使用Core Plot框架.
本_CPTBorderedLayer类是框架的一部分.如何正确地将此框架打包到我的应用程序中?
canvas ×2
google-maps ×2
html5 ×2
browserify ×1
cocoa ×1
core-plot ×1
gulp ×1
javascript ×1
macos ×1
reactjs ×1
spring-mvc ×1
thymeleaf ×1
webpack ×1
xcode ×1