我知道如何拍摄并将截图保存到照片库.我使用下面的代码执行此操作.我想用我的gameScene的屏幕截图替换我的关卡场景按钮图像.说我的图像按钮是150x150.我怎样才能做到这一点?
func takeScreenShot(scene:SKScene) {
let bounds = self.scene!.view?.bounds
UIGraphicsBeginImageContextWithOptions(/*CGRect(x: 0, y: 0, width: 100, height: 100).size*/bounds!.size, true, UIScreen.main.scale)
self.scene?.view?.drawHierarchy(in: bounds!, afterScreenUpdates: true)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(screenshot!, nil, nil, nil)
}
class LevelSelectScene: SKScene {
let button1: SKSpriteNode = SKSpriteNode(imageNamed: "image1")
let button2: SKSpriteNode = SKSpriteNode(imageNamed: "image2")
let button3: SKSpriteNode = SKSpriteNode(imageNamed: "image3")
...
override init(size: CGSize){
super.init(size: size)
button1.position = CGPoint(x: self.frame.width/4, y: self.frame.height/2)
self.addChild(button1)
button2.position = CGPoint(x: self.frame.width/2, y: self.frame.height/2)
self.addChild(button2)
button3.position = CGPoint(x: 3*self.frame.width/4, y: self.frame.height/2) …Run Code Online (Sandbox Code Playgroud) 我想另一个条件添加到该解决方案在这个岗位。我希望当交易获利10点时,止损将增加10点。更具体地说,假设我已经设置了一个待处理的买单,止损位比开盘价低10点,止盈位为50点。如果交易获利10个点,那么止损将向上移动10个点,如果交易获利为20个点,则止损将向上移动另一个10个点,而当交易获利30和40个点时,同样会发生直到达到50点止盈为止。这里的想法是,止损会增加10个点,而利润会增加10个点,但是止损不会下降。因此,如果止损为获利10个点,而价格为获利23个点并且突然下降,它将以10个止损获利退出交易。
设置以上条件对我来说似乎很复杂。我还没完成。
以下是我要解决的代码的相关部分(请注意,其余代码与上述链接的问题解决方案相同)。
//=========================================================
//CLOSE EXPIRED STOP/EXECUTED ORDERS
//---------------------------------------------------------
for( int i=OrdersTotal()-1; i>=0; i-- ) {
if(OrderSelect( i, SELECT_BY_POS, MODE_TRADES ))
if( OrderSymbol() == Symbol() )
if( OrderMagicNumber() == viMagicId) {
if( (OrderType() == OP_BUYSTOP) || (OrderType() == OP_SELLSTOP) )
if((TimeCurrent()-OrderOpenTime()) >= viDeleteStopOrderAfterInSec)
OrderDelete(OrderTicket());
if( (OrderType() == OP_BUY) || (OrderType() == OP_SELL) )
if((TimeCurrent()-OrderOpenTime()) >= viDeleteOpenOrderAfterInSec) {
// For executed orders, need to close them
double closePrice = 0;
RefreshRates();
if(OrderType() == OP_BUY)
closePrice = Bid;
if(OrderType() == …Run Code Online (Sandbox Code Playgroud) 我看到这篇帖子 展示了如何通过以下方式获得数组的最常值:
let myArray = [4, 4, 4, 3, 3, 3, 4, 6, 6, 5, 5, 2]
// Create dictionary to map value to count
var counts = [Int: Int]()
// Count the values with using forEach
myArray.forEach { counts[$0] = (counts[$0] ?? 0) + 1 }
// Find the most frequent value and its count with max(isOrderedBefore:)
if let (value, count) = counts.max(isOrderedBefore: {$0.1 < $1.1}) {
print("\(value) occurs \(count) times")
}
Run Code Online (Sandbox Code Playgroud)
我想为一个数组实现相同的结果CGPoints,这有点不同.我尝试使用相同的代码并得到一个错误:
Type 'CGPoint' does …Run Code Online (Sandbox Code Playgroud) 我创建了一个分为象限的圆圈.我试图让每个象限的末端四舍五入,每个象限之间有一个给定的间隙,但我得到了一些奇怪的行为.我想我错过了一些东西.下面是我得到的图像和相关代码.我希望结局类似于Apple Watch活动环.
class GameScene: SKScene {
let radius = CGFloat(100)
var topRightPathNode : SKShapeNode!
var bottomRightPathNode : SKShapeNode!
var bottomLeftPathNode : SKShapeNode!
var topLeftPathNode : SKShapeNode!
override func didMove(to view: SKView) {
}
override init(size: CGSize) {
super.init(size: size)
let topRightPath = arcSegment(center: CGPoint.zero, radius: radius, strokeWidth: 18, gapWidth: 6)
// TOP RIGHT
topRightPathNode = SKShapeNode(path: topRightPath)
topRightPathNode.fillColor = SKColor.white
topRightPathNode.lineWidth = 0
topRightPathNode.position = CGPoint(x: 320, y: 240)
addChild(topRightPathNode)
// BOTTOM RIGHT
var reflectOnY = CGAffineTransform(scaleX: 1.0, y: -1.0) …Run Code Online (Sandbox Code Playgroud) swift3 ×3
sprite-kit ×2
arrays ×1
mapping ×1
metatrader4 ×1
mql4 ×1
screenshot ×1
skshapenode ×1
sorting ×1
swift ×1
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uiview ×1