我刚开始玩Boost.Compute,看看它能为我们带来多少速度,我写了一个简单的程序:
#include <iostream>
#include <vector>
#include <algorithm>
#include <boost/foreach.hpp>
#include <boost/compute/core.hpp>
#include <boost/compute/platform.hpp>
#include <boost/compute/algorithm.hpp>
#include <boost/compute/container/vector.hpp>
#include <boost/compute/functional/math.hpp>
#include <boost/compute/types/builtin.hpp>
#include <boost/compute/function.hpp>
#include <boost/chrono/include.hpp>
namespace compute = boost::compute;
int main()
{
// generate random data on the host
std::vector<float> host_vector(16000);
std::generate(host_vector.begin(), host_vector.end(), rand);
BOOST_FOREACH (auto const& platform, compute::system::platforms())
{
std::cout << "====================" << platform.name() << "====================\n";
BOOST_FOREACH (auto const& device, platform.devices())
{
std::cout << "device: " << device.name() << std::endl;
compute::context context(device);
compute::command_queue queue(context, device);
compute::vector<float> device_vector(host_vector.size(), context);
// …Run Code Online (Sandbox Code Playgroud) 如何使用Visual Leak Detector附加到作为Windows服务运行的进程.如果有人使用此工具检测服务的内存泄漏,请告诉我相关程序.
我在源文件中包含"vld.h",就像在文档中一样.
service memory-leaks visual-c++ memory-leak-detector visual-leak-detector
VexCL似乎是一个非常有吸引力的gpu编程库.
不幸的是,它是一个非常年轻的图书馆,那里的信息很少.我一直在寻找如何执行矩阵向量乘法,但我发现的唯一矩阵表示是vex :: SpMat,它包含一个稀疏矩阵.
如果矩阵是密集的,那么稀疏表示通常对计算的效率较低.
我的所有矩阵都很密集,我想知道如何在VexCL中有效地执行它.
我正在尝试提高我的功能的性能。Profiler指向内循环的代码。我可以使用 SSE 内在函数来提高该代码的性能吗?
void ConvertImageFrom_R16_FLOAT_To_R32_FLOAT(char* buffer, void* convertedData, DWORD width, DWORD height, UINT rowPitch)
{
struct SINGLE_FLOAT
{
union {
struct {
unsigned __int32 R_m : 23;
unsigned __int32 R_e : 8;
unsigned __int32 R_s : 1;
};
struct {
float r;
};
};
};
C_ASSERT(sizeof(SINGLE_FLOAT) == 4); // 4 bytes
struct HALF_FLOAT
{
unsigned __int16 R_m : 10;
unsigned __int16 R_e : 5;
unsigned __int16 R_s : 1;
};
C_ASSERT(sizeof(HALF_FLOAT) == 2);
SINGLE_FLOAT* d = (SINGLE_FLOAT*)convertedData;
for(DWORD j = …Run Code Online (Sandbox Code Playgroud) 由于某种原因,每次更新到新版本的WiX都会从任务栏中删除固定的开始菜单快捷方式.我怎样才能解决这个问题?
使用此命令创建了快捷方式:
<DirectoryRef Id="ProgramMenuFolder">
<Component Id="GitExtensions.newstartmenu" Guid="*">
<Shortcut
Id="GitExtensions.newstartmenu"
Name="$(var.ProductName)"
Description="$(var.ProductName)"
Icon="gitextensions.ico"
Target="[INSTALLDIR]GitExtensions.exe"
WorkingDirectory="INSTALLDIR"/>
<RegistryValue
Root="HKCU" Key="$(var.InstalledRegKey)"
Name="GitExtensions.newstartmenu" Value="" Type="string"
KeyPath="yes"/>
</Component>
</DirectoryRef>
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WiX代码:https://github.com/gitextensions/gitextensions/blob/f9490e3e6e34cc2f6770fd9e1d6132cf5cfd0b0b/Setup/Product.wxs#L385-L399
安装程序已在VS2010 + WiX 3.5中构建.
我无法正常编译代码.这是我的错误:
警告C4018:'> =':有符号/无符号不匹配
void Player::HasteCap()
{
if (sWorld->getBoolConfig(CONFIG_PLAYER_HASTECAP_ENABLE))
return;
bool hasInstantHasteCap = (GetFloatValue(UNIT_FIELD_BASEATTACKTIME + 0) == 1
|| GetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1) == 1
|| GetFloatValue(UNIT_FIELD_BASEATTACKTIME + 2) == 1
|| GetFloatValue(UNIT_MOD_CAST_SPEED) == 0);
if (m_baseRatingValue[CR_HASTE_MELEE] > sWorld->getIntConfig(CONFIG_PLAYER_HASTECAP_LIMIT))
{
SetFloatValue(UNIT_MOD_CAST_SPEED, 0);
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + BASE_ATTACK, 1);
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + OFF_ATTACK, 1);
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + RANGED_ATTACK, 1);
}
else if (hasInstantHasteCap && m_baseRatingValue[CR_HASTE_MELEE] < sWorld->getIntConfig(CONFIG_PLAYER_HASTECAP_LIMIT))
{
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
SetRegularAttackTime();
ApplyCastTimePercentMod(m_baseRatingValue[CR_HASTE_SPELL] * GetRatingMultiplier(CR_HASTE_SPELL), true);
if (GetShapeshiftForm())
{
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(GetShapeshiftForm());
if (ssEntry && ssEntry->attackSpeed) …Run Code Online (Sandbox Code Playgroud) c++ ×5
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