C++签名/无符号不匹配

Mad*_*ess 3 c++

我无法正常编译代码.这是我的错误:

警告C4018:'> =':有符号/无符号不匹配

void Player::HasteCap()
{
    if (sWorld->getBoolConfig(CONFIG_PLAYER_HASTECAP_ENABLE))
        return;

    bool hasInstantHasteCap = (GetFloatValue(UNIT_FIELD_BASEATTACKTIME + 0) == 1 
                            || GetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1) == 1 
                            || GetFloatValue(UNIT_FIELD_BASEATTACKTIME + 2) == 1 
                            || GetFloatValue(UNIT_MOD_CAST_SPEED) == 0);

    if (m_baseRatingValue[CR_HASTE_MELEE] > sWorld->getIntConfig(CONFIG_PLAYER_HASTECAP_LIMIT))
    {
        SetFloatValue(UNIT_MOD_CAST_SPEED, 0);
        SetFloatValue(UNIT_FIELD_BASEATTACKTIME + BASE_ATTACK, 1);
        SetFloatValue(UNIT_FIELD_BASEATTACKTIME + OFF_ATTACK, 1);
        SetFloatValue(UNIT_FIELD_BASEATTACKTIME + RANGED_ATTACK, 1);
    }

    else if (hasInstantHasteCap && m_baseRatingValue[CR_HASTE_MELEE] < sWorld->getIntConfig(CONFIG_PLAYER_HASTECAP_LIMIT))
    {
        SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
        SetRegularAttackTime();
        ApplyCastTimePercentMod(m_baseRatingValue[CR_HASTE_SPELL] * GetRatingMultiplier(CR_HASTE_SPELL), true);

        if (GetShapeshiftForm())
        {
            SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(GetShapeshiftForm());
            if (ssEntry && ssEntry->attackSpeed)
            {
                SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed);
                SetAttackTime(OFF_ATTACK, ssEntry->attackSpeed);
                SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
            }
        }
    }

    if (CanModifyStats())
    {
        UpdateDamagePhysical(BASE_ATTACK);
        UpdateDamagePhysical(OFF_ATTACK);
        UpdateDamagePhysical(RANGED_ATTACK);
    }
}
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小智 6

您要比较的两个值的有符号/无符号性质应该相同,否则一个用于比较,另一个用于比较,这可能导致意外结果.

最好确保您所比较的是同一类型,但是:

如果您知道哪个值可以安全投射,则显式转换该值.在您的情况下,将签名值作为无符号值.

例如

unsigned int val1 = someunsignedvalue;  
int val2 = somesignedvalue;    
if (val1 > (unsigned int) val2) {
    /* do stuff */  
}
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