我在 C++ 中创建了一个按钮,如下所示:
HWND btn = CreateWindow(
"BUTTON",
"OK",
WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,
10,
10,
100,
100,
hWnd,
NULL,
(HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE),
NULL);
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该按钮显示在主窗口 (hWnd) 中,但我不知道如何或在何处为其提供事件处理程序。请问有什么帮助吗?
我一直在按照一些教程学习 DirectX,但是每次我自己输入一些东西时,DirectX 就无法工作。这是我经过数小时研究后无法修复的最新错误示例:
//Header.h
static HWND hWnd;
static IDXGISwapChain* swapChain;
static ID3D11Device* dev;
static ID3D11DeviceContext* devCon;
static ID3D11RenderTargetView* renderTarget;
//DirectX.cpp
bool InitD3D11(HINSTANCE hInst)
{
HRESULT hr;
DXGI_MODE_DESC bufferDesc;
ZeroMemory(&bufferDesc, sizeof(DXGI_MODE_DESC));
bufferDesc.Width = 800;
bufferDesc.Height = 600;
bufferDesc.RefreshRate.Numerator = 60;
bufferDesc.RefreshRate.Denominator = 1;
bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
DXGI_SWAP_CHAIN_DESC swapChainDesc;
ZeroMemory(&swapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
swapChainDesc.BufferDesc = bufferDesc;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.BufferCount = 1;
swapChainDesc.OutputWindow = hWnd;
swapChainDesc.Windowed = true;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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