class Car {
class BaseState {
explicit BaseState(Car* vehicle) : mVehicle(vehicle) {}
virtual void run() = 0;
Car* mVehicle;
}
class State1 : public BaseState {
explicit State1(Car* vehicle) : BaseState(vehicle) {}
virtual void run() {
// use data of Car
...
doSomething();
}
virtual void doSomething() {
}
}
class State2 : public BaseState {
}
...
}
class Convertible: public Car {
class State1 : public Car::State1 {
explicit State1(Convertible* vehicle) : Car::State1(vehicle) {}
virtual void doSomething() { …
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