我正在努力找出在 WM_PAINT 期间将纯 RGBA 值数组转储到 Win32 窗口的客户区的正确方法。我有以下代码,但它看起来已经很复杂,我什至还没有完成:
case WM_ERASEBKGND:
return 1;
case WM_PAINT:
{
PAINTSTRUCT paintInfo{};
HDC device = BeginPaint(window, &paintInfo);
if (device == nullptr)
throw runtime_error(RG_LOCATION());
ScopeExit endPaint([&] { EndPaint(window, &paintInfo); });
HDC offscreenDevice = CreateCompatibleDC(device);
ScopeExit deleteOffscreenDevice([&] { DeleteDC(offscreenDevice); });
HBITMAP offscreenBitmap = CreateCompatibleBitmap(device, Distance(paintInfo.rcPaint.left, paintInfo.rcPaint.right),
Distance(paintInfo.rcPaint.top, paintInfo.rcPaint.bottom));
ScopeExit deleteOffscreenBitmap([&] { DeleteObject(offscreenBitmap); });
HBITMAP previousBitmap = reinterpret_cast<HBITMAP>(SelectObject(offscreenDevice, offscreenBitmap));
// now I need to blit the available pixel data...
vector<array<uint8_t, 4>> mypixels;
// ...onto the client area of the …Run Code Online (Sandbox Code Playgroud)