我有一张桌子:
CREATE TABLE IF NOT EXISTS `Tree` (
`id` int(10) NOT NULL,
`parent` int(10) DEFAULT NULL,
`text` varchar(200) CHARACTER SET utf8 COLLATE utf8_unicode_ci NOT NULL,
PRIMARY KEY (`id`),
KEY `parent` (`parent`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT INTO `Tree` (`id`, `parent`, `text`) VALUES
(1, 1, '1'),
(2, 1, '1.1'),
(3, 1, '1.2'),
(4, 1, '1.3');
ALTER TABLE `Tree` ADD CONSTRAINT `tree_ibfk_1` FOREIGN KEY (`parent`) REFERENCES `tree` (`id`) ON DELETE CASCADE ON UPDATE CASCADE;
Run Code Online (Sandbox Code Playgroud)
执行完以上所有语句后,发现以下问题:
UPDATE `Tree` SET `id` = '10' WHERE …Run Code Online (Sandbox Code Playgroud) 我有一个测试应用程序,它提取以下内容:

左三角形通过以下方式绘制:
GL.glBegin(GL.GL_TRIANGLES);
{
for (int i = 0; i < 50; i++)
{
GL.glColor4d(rand.NextDouble(), rand.NextDouble(), rand.NextDouble(), rand.NextDouble());
GL.glVertex2d(rand.NextDouble(), rand.NextDouble());
GL.glColor4d(rand.NextDouble(), rand.NextDouble(), rand.NextDouble(), rand.NextDouble());
GL.glVertex2d(rand.NextDouble(), rand.NextDouble());
GL.glColor4d(rand.NextDouble(), rand.NextDouble(), rand.NextDouble(), rand.NextDouble());
GL.glVertex2d(rand.NextDouble(), rand.NextDouble());
}
}
GL.glEnd();
Run Code Online (Sandbox Code Playgroud)
右三角形绘制为:
GL.glBindTexture(GL.GL_TEXTURE_2D, texture);
GL.glBegin(GL.GL_QUADS);
{
GL.glTexCoord2f(0, 1); GL.glVertex2f(0, 1);
GL.glTexCoord2f(0, 0); GL.glVertex2f(0, 0);
GL.glTexCoord2f(1, 0); GL.glVertex2f(1, 0);
GL.glTexCoord2f(1, 1); GL.glVertex2f(1, 1);
}
GL.glEnd();
Run Code Online (Sandbox Code Playgroud)
纹理通过FBO渲染.
我很难让GL_TEXTURE_2D和GL_TEXTURE_3D一起玩.一切都很好,直到我取消注释以下代码部分:
GL.glEnable(GL.GL_TEXTURE_2D);
// GL.glEnable(GL.GL_TEXTURE_3D);
Run Code Online (Sandbox Code Playgroud)
结果我得到以下图像(2D纹理停止工作):

有没有办法让2D和3D纹理协同工作?我需要通过FBO将3D纹理渲染成2D纹理.有没有办法做到这一点?
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Threading; …Run Code Online (Sandbox Code Playgroud) 这个问题是相当理论化的,尽管有趣的是,MS VS2010会main像处理函数声明一样处理以下变量声明(内部):
typedef std::shared_ptr<asymm::PrivateKey> PrivateKeyPtr;
...
void main()
{
...
maidsafe::dht::PrivateKeyPtr pk(); // I'm trying to init variable here, though it thinks it's function declaration
kNode->node()->Store(key, value, "", ttl, pk, std::bind(&StoreCallback, args::_1, key, ttl));
}
Run Code Online (Sandbox Code Playgroud)
它抛出以下异常:
Error 5 error C2664: 'maidsafe::dht::Node::Store' : cannot convert parameter 5 from 'maidsafe::dht::PrivateKeyPtr (__cdecl *)(void)' to 'maidsafe::dht::PrivateKeyPtr' C:\Projects\MaidSafe-DHT\src\maidsafe\dht\demo\demo_main.cc 286 1 KademliaDemo
Run Code Online (Sandbox Code Playgroud)
虽然以下几行像魅力一样:
maidsafe::dht::PrivateKeyPtr pk = maidsafe::dht::PrivateKeyPtr();
kNode->node()->Store(key, value, "", ttl, pk, std::bind(&StoreCallback, args::_1, key, ttl));
Run Code Online (Sandbox Code Playgroud) 我需要从一个Mvc4应用程序发送文件到另一个(另一个是Mvc4,WebApi应用程序).为了发送我使用HttpClient的PostAsync方法.以下是执行发送的代码:
public class HomeController : Controller
{
public async Task<ActionResult> Index()
{
var result =
await Upload("http://localhost/target/api/test/post", "Test", System.IO.File.Open(@"C:\SomeFile", FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite));
return View(result);
}
public async Task<String> Upload(String url, string filename, Stream stream)
{
using (var client = new HttpClient())
{
var formData = new MultipartFormDataContent();
var fileContent = new StreamContent(stream);
var header = new ContentDispositionHeaderValue("attachment") { FileName = filename };
fileContent.Headers.ContentDisposition = header;
formData.Add(fileContent);
var result = await client.PostAsync(url, formData); // Use your url here
return "123";
} …Run Code Online (Sandbox Code Playgroud) .net async-await asp.net-mvc-4 asp.net-web-api dotnet-httpclient
请考虑以下示例:
vector<vector<char>*> *outer = new vector<vector<char>*>();
{
vector<char> *inner = new vector<char>();
inner->push_back(0);
inner->push_back(1);
inner->push_back(2);
outer->push_back(inner);
inner->push_back(3);
}
auto x = outer->at(0);
for (auto c : x) {
cout << c << ",";
}
Run Code Online (Sandbox Code Playgroud)
我想迭代一下这些值vector<char>*; 我怎么能做到这一点?
我的Google折线图有问题,我的系统以交互方式提供数据,我需要在更改时以交互方式更新Google图表。为了做到这一点,我chart.draw(...)在每次数据上传期间都打电话给我。不幸的是,进行这样的调用会重置组件的视觉状态。
考虑以下jsfiddle http://jsfiddle.net/1besonf5/83/
如果缩放组件,它将在一秒钟内重置。由于
setInterval(() => chart.draw(data, chartOptions), 3000);
Run Code Online (Sandbox Code Playgroud)
您如何处理这个问题?
我正在研究p2p应用程序,所有这些NAT-PMP和UPNP NAT遍历场景都是如此令人不愉快.关于什么时候IPv6将被普遍使用的任何想法?
我有一个疯狂的想法,在我们大多数人通常想要并使用互斥同步的某些情况下,可以省略互斥同步.
好吧,假设你有这种情况:
Buffer *buffer = new Buffer(); // Initialized by main thread;
...
// The call to buffer's `accumulateSomeData` method is thread-safe
// and is heavily executed by many workers from different threads simultaneously.
buffer->accumulateSomeData(data); // While the code inside is equivalent to vector->push_back()
...
// All lines of code below are executed by a totally separate timer
// thread that executes once per second until the program is finished.
auto bufferPrev = buffer; // A temporary pointer to previous …Run Code Online (Sandbox Code Playgroud)