我有运行循环的线程.我需要每5ms运行一次循环(1ms错误).我知道Sleep()函数不精确.
你有什么建议吗?
更新.我不能以其他方式做到这一点.在循环结束时,我需要某种睡眠.我也不想加载100%的CPU.
在我的项目中,我有几个.md文件,不应该被视为代码文件(PHP项目).我到处都有错误徽章,因为这些文件中存在"错误".有没有办法禁用特定文件或整个文件类型中的错误检查?
我真的不想完全从项目中排除这些文件.希望有办法在这些文件中禁用错误检查.
我正在关注Symfony2的教程.我正在用表格做项目.
第12章:表格| 150
我的代码:
public function newAction(Request $request)
{
$task = new Task();
$task->setTask('Find EiM group');
$task->setDueDate(new DateTime('tomorrow'));
$form = $this->createFormBuilder($task)
->add('task', 'text')
->add('dueDate', 'date')
->add('save', 'submit')
->getForm();
return $this->render('AcmeTaskBundle:Default:new.html.twig', array(
'form' => $form->createView()));
}
Run Code Online (Sandbox Code Playgroud)
我从主题中得到错误.
No default option is configured for constraint Symfony\Component\Validator\Constraints\DateTime
Run Code Online (Sandbox Code Playgroud)
它可以是什么?怎么解决?我严格遵循书中的例子.
This is my template:
resource "aws_ecs_cluster" "doesntmatter" {
name = var.doesntmatter_name
capacity_providers = ["FARGATE", "FARGATE_SPOT"]
setting {
name = "containerInsights"
value = "enabled"
}
tags = var.tags
}
Run Code Online (Sandbox Code Playgroud)
When I run it. It properly creates cluster and sets containerInsights to enabled.

But when I run terrafrom again. It wants to change this property as if it wasn't set before. It doesn't matter how many times I run it. It still thinks it needs to change it every deployment.
Additionally, the …
我没有得到任何错误或异常.
一个窗口中的按钮:
private void button1_Click(object sender, EventArgs e)
{
ControlPort.Output(0x378, 0xff);
}
Run Code Online (Sandbox Code Playgroud)
和inpout.dll接口:
class ControlPort
{
[DllImport("inpout32.dll", EntryPoint = "Out32")]
public static extern void Output(int adress, int value);
}
Run Code Online (Sandbox Code Playgroud)
怎么了?D2上的LED一直亮着.
我有Windows 7 x64旗舰版.
我有简单的窗口.当我点击ComboBox时会发生这种情况:
列表显示在屏幕的左上角而不是Combobox下.
XAML:
<Window x:Class="WpfPortOfTestingCamera.VideoSettings"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Video Settings" WindowStartupLocation="CenterOwner" ResizeMode="NoResize" ShowInTaskbar="False" mc:Ignorable="d" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" SizeToContent="WidthAndHeight" d:DesignHeight="167">
<StackPanel Name="stackPanel1" VerticalAlignment="Top" HorizontalAlignment="Center">
<GroupBox Header="Settings" Name="groupBox1">
<Grid Name="grid1" VerticalAlignment="Center" HorizontalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="80*" />
<ColumnDefinition Width="175*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<Label Content="Resolution:" Height="28" Name="label1" Margin="0" HorizontalAlignment="Left" VerticalAlignment="Center" />
<Label Content="Framerate:" Height="28" HorizontalAlignment="Left" Margin="0" Name="label2" VerticalAlignment="Center" Grid.Row="1" />
<ComboBox Grid.Column="1" Height="23" HorizontalAlignment="Left" Margin="0" Name="comboBox1" VerticalAlignment="Center" Width="150" SelectionChanged="comboBox1_SelectionChanged" />
<ComboBox Height="23" HorizontalAlignment="Left" Margin="0" Name="comboBox2" VerticalAlignment="Center" Width="150" Grid.Column="1" Grid.Row="1" SelectionChanged="comboBox2_SelectionChanged" /> …Run Code Online (Sandbox Code Playgroud) 我知道如何在C#中导入和使用read/writeprocessmomory.我正在研究游戏培训师.我需要"直接"访问转换为struct的其他进程内存.我可以使用readprocessmemory或writeprocessmemory,但这需要花费很多时间来实现许多结构.
C++中有这种结构:
class CRenderer
{
public:
char unknown0[1692]; //0x0000
BYTE ID07D54FC8; //0x069C
BYTE drawObjects; //0x069D
BYTE drawDeferred; //0x069E
BYTE drawParticles; //0x069F
BYTE ID07E1CA70; //0x06A0
BYTE drawBundledMeshes; //0x06A1
BYTE drawStaticMeshes; //0x06A2
BYTE drawSkinnedMeshes; //0x06A3
BYTE drawRoads; //0x06A4
BYTE drawTerrain; //0x06A5
BYTE drawUnderGrowth; //0x06A6
BYTE drawOverGrowth; //0x06A7
BYTE drawNameTags; //0x06A8
BYTE drawTrees; //0x06A9
BYTE ID07E1CE70; //0x06AA
BYTE ID07E1CDF0; //0x06AB
BYTE DrawFPS; //0x06AC
BYTE ID07E1CEF0; //0x06AD
BYTE ID07E1C8F0; //0x06AE
BYTE ID07E1C870; //0x06AF
BYTE drawGraphs; //0x06B0
BYTE ID07D55048; //0x06B1
BYTE drawSkyDome; //0x06B2
BYTE drawSunFlare; …Run Code Online (Sandbox Code Playgroud) 我想使用ReadProcessMemory函数来填充这个结构.
[StructLayout(LayoutKind.Explicit)]
public struct WinMineGameStruct
{
[FieldOffset(0x118)]
public Int32 xPressed;
[FieldOffset(0x118)]
public Int32 yPressed;
[FieldOffset(0x140)]
public Int32 MouseDown;
[FieldOffset(0x160)]
public Int32 GameStatus;
[FieldOffset(0x164)]
public Int32 IsInGame;
[FieldOffset(0x194)]
public Int32 MinesLeft;
[FieldOffset(0x330)]
public Int32 LevelMines;
[FieldOffset(0x334)]
public Int32 Colls;
[FieldOffset(0x338)]
public Int32 Rows;
[FieldOffset(0x6a0)]
public Int32 GameType;
[FieldOffset(0x6cc)]
public Int32 EasyBestScore;
[FieldOffset(0x6d0)]
public Int32 MediumBestScore;
[FieldOffset(0x6d4)]
public Int32 HardBestScore;
[FieldOffset(0x6d8)]
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public Char[] PlayerEasyName;
[FieldOffset(0x718)]
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public Char[] PlayerMediumName;
[FieldOffset(0x758)]
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public …Run Code Online (Sandbox Code Playgroud) 如何解决它.看起来这个页面专门用于那种错误.

我正在创建Windows服务,每5分钟发送一批电子邮件.
我想每5分钟发送一批10-100封电子邮件.这是极端的边缘情况.批次每5分钟发送一次,通常包含最多10封电子邮件.
我正在使用System.Net.Mail命名空间中的SmtpClient.
什么是SmtpClient对象的适当生命周期?每次发送批次时我应该创建一个吗?或者我应该在服务启动时创建一个并且永远不会丢弃它?