好的,这是在终端上运行的Dungeon Text Adventure项目中.
当用户说他想"向北"时,它会拆分字符串:第一个字检查方法,第二个字检查参数.这发生在其他地方,我复制粘贴了2个方法,给我以下问题:
当它调用go(北)并且north不是有效连接时,它显示选项并再次询问用户方向,用户在那一刻输入的输入由于某种原因存储为Nil.
为什么??我也尝试过STDIN.gets.chomp.downcase!并有相同的Nil结果
这是代码:
def find_room_in_direction(direction)
##-> if room connects with other on that direction, returns connection
if find_room_in_dungeon(@player.location).connections.include?(direction.to_sym)
return find_room_in_dungeon(@player.location).connections[direction.to_sym]
##-> if direction connection is not found,
##-> show possible connections & return trigger to ask again inside go()
elsif !find_room_in_dungeon(@player.location).connections.include?(direction.to_sym)
puts "I don't see any #{direction}..."
puts "This room only connects #{(find_room_in_dungeon(@player.location)).connections.keys.join(', ')}"
puts "Where should we go?"
return :redo
end
end
def go(direction)
current_direction = @player.location
new_direction = find_room_in_direction(direction)
##-> if REDO trigger received, …Run Code Online (Sandbox Code Playgroud)