我已经编写了这个函数来捕获GIF的每个帧,但是输出非常滞后并且在数据增加时崩溃.有什么建议 ?
代码:
function createGifFromPng(list, framerate, fileName, gifScale) {
gifshot.createGIF({
'images': list,
'gifWidth': wWidth * gifScale,
'gifHeight': wHeight * gifScale,
'interval': 1 / framerate,
}, function(obj) {
if (!obj.error) {
var image = obj.image;
var a = document.createElement('a');
document.body.append(a);
a.download = fileName;
a.href = image;
a.click();
a.remove();
}
});
}
/////////////////////////////////////////////////////////////////////////
function getGifFromCanvas(renderer, sprite, fileName, gifScale, framesCount, framerate) {
var listImgs = [];
var saving = false;
var interval = setInterval(function() {
renderer.extract.canvas(sprite).toBlob(function(b) {
if (listImgs.length >= framesCount) {
clearInterval(interval); …Run Code Online (Sandbox Code Playgroud)