这是我创建的圆柱体:
void drawCylinder(float r, float g, float b) {
setMaterialColors(r, g, b);
glColor4f(r, g, b, 1.0);
/* top triangle */
double i, resolution = 0.1;
double height = 1, radius = 0.5;
glPushMatrix();
glTranslatef(0, -0.5, 0);
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0, height, 0); /* center */
for (i = 0; i <= 2 * PI; i += resolution)
glVertex3f(radius * cos(i), height, radius * sin(i));
glEnd();
/* bottom triangle: note: for is in reverse order */
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0, 0, 0); /* center */ …Run Code Online (Sandbox Code Playgroud)