我有一个二进制搜索树,其中每个节点代表一个游戏长度。我必须返回一个字典,其中的键是游戏的长度,值是该长度的游戏数。递归调用遍历树中的每个节点,但返回错误的字典。我很肯定问题是我如何退还字典。任何帮助将不胜感激
game_len = {}
if not node.children:
key = len(node.possible_next_moves())
if key not in game_len:
game_len[key] = 1
else:
game_len[key] += 1
else:
key = len(node.possible_next_moves())
if key not in game_len:
game_len[key] = 1
else:
game_len[key] += 1
[game_lengths(child) for child in node.children]
return game_len
Run Code Online (Sandbox Code Playgroud) 我在如何实现属性来保护属性方面遇到了麻烦.
class Point:
def __init__(self, x, y):
self.x = x
self.y = y
def set_x(self, x):
if '_x' in dir(self):
raise NotImplementedError("Cannot change x coordinate")
else:
self._x = x
def get_x(self):
return self._x
#I beleive my mistake is here. I'm not sure if I'm implementing this correctly
x = property(get_x, set_x, None, None)
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所以我想阻止任何用户更改x坐标.我的问题是,如何让python将用户重定向到set_x()和get_x()方法?我已尝试在终端中运行此代码,每当我应用以下内容时,该点都会发生变化.
p = point(3, 4)
p.x = 5 #x is now 5
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