我正在尝试通过websockets在 Python 中构建多人游戏(准确地说是纸牌游戏),但目前我在早期步骤中失败了。
我正在尝试做的事情:
什么有效:
我尝试过的:
客户端.py
import asyncio
import websockets
import random
def random_name():
return "".join([random.choice("abcdefghijkl") for _ in range(5)])
async def main():
uri = "ws://localhost:1235"
print("Starting...")
async with websockets.connect(uri) as ws:
client_name = random_name()
await ws.send(client_name)
print(await ws.recv()) # server sends :client_name registered
print(await ws.recv()) # server sends: 3 people registered
print(await ws.recv()) # server sends: Waiting for input
inp = input()
await ws.send(inp)
asyncio.get_event_loop().run_until_complete(main())
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server.py (非常幼稚的方法)
import websockets
import …Run Code Online (Sandbox Code Playgroud)