#include <string>
struct T1 {
int _mem1;
int _mem2;
T1() = default;
T1(int mem2) : T1() { _mem2 = mem2; }
};
T1 getT1() { return T1(); }
T1 getT1(int mem2) { return T1(mem2); }
int main() {
volatile T1 a = T1();
std::printf("a._mem1=%d a._mem2=%d\n", a._mem1, a._mem2);
volatile T1 b = T1(1);
std::printf("b._mem1=%d b._mem2=%d\n", b._mem1, b._mem2);
// Temporarily disable
if (false) {
volatile T1 c = getT1();
std::printf("c._mem1=%d c._mem2=%d\n", c._mem1, c._mem2);
volatile T1 d = getT1(1);
std::printf("d._mem1=%d d._mem2=%d\n", d._mem1, d._mem2); …Run Code Online (Sandbox Code Playgroud) c++11 ×1