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如何在 webgpu 中创建 2d 剪贴蒙版?

我一直在研究一种创建剪贴蒙版的 webgpu 方法。

这是我尝试过的:

const pipeline1 = device.createRenderPipeline({
  vertex: {
    module: basicShaderModule,
    entryPoint: 'vertex_main',
    buffers: [{
      attributes: [{
        shaderLocation: 0,
        offset: 0,
        format: 'float32x2'
      }],
      arrayStride: 8,
      stepMode: 'vertex'
    }],
  },
  fragment: {
    module: basicShaderModule,
    entryPoint: 'fragment_main',
    targets: [{ format }]
  },
  primitive: {
    topology: 'triangle-strip',
  },
  layout: 'auto',
})
passEncoder.setPipeline(pipeline1);
const uniformValues1 = new Float32Array(4)
uniformValues1.set([1, 0, 0, 1], 0)
const uniformBuffer1 = device.createBuffer({
  size: uniformValues1.byteLength,
  usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
device.queue.writeBuffer(uniformBuffer1, 0, uniformValues1)
passEncoder.setBindGroup(0, device.createBindGroup({
  layout: pipeline1.getBindGroupLayout(0),
  entries: …
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2d mask stencil-buffer clip webgpu

2
推荐指数
1
解决办法
329
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标签 统计

2d ×1

clip ×1

mask ×1

stencil-buffer ×1

webgpu ×1