在spritekit编辑器中创建后,是否可以更改粒子的颜色?我尝试了setParticleColor但它似乎没有做任何事情.基本上我想要一个粒子文件和一种以编程方式动态改变颜色的方法......
我一直在试图弄清楚如何在我的Spritekit场景中隐藏和显示iAd.目前我的设置如下:
ViewController.h
#import <UIKit/UIKit.h>
#import <SpriteKit/SpriteKit.h>
#import <iAd/iAD.h>
@interface ViewController : UIViewController <ADBannerViewDelegate> {
ADBannerView *adView;
}
-(void)showsBanner;
-(void)hidesBanner;
@end
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ViewController.m
#import "ViewController.h"
#import <UIKit/UIKit.h>
#import <iAd/iAD.h>
#import "MyScene.h"
#import <SpriteKit/SpriteKit.h>
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Configure the view.
SKView * skView = (SKView *)self.view;
skView.showsFPS = NO;
skView.showsNodeCount = NO;
// Create and configure the scene.
SKScene * scene = [MyScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[skView presentScene:scene];
self.canDisplayBannerAds = YES;
adView = …Run Code Online (Sandbox Code Playgroud)