我目前正在运行OSX Yosemite的Macbook Pro上使用Xcode 5.我正在尝试从UIWebview创建一个插件到头文件.当我放开鼠标来创建连接时,Xcode冻结并崩溃.无论我做了什么,都会反复发生这种情况.我试过重启Xcode和我的Macbook.有没有其他人有这个问题或知道如何解决它?谢谢!
我已经从崩溃中添加了日志(我无法包含回溯,因为它超出了正文中的最大字符数)
Process: Xcode [1631]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 5.1.1 (5085)
Build Info: IDEFrameworks-5085000000000000~10
App Item ID: 497799835
App External ID: 520942841
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Xcode [1631]
User ID: 502
Date/Time: 2014-06-26 21:50:34.616 -0400
OS Version: Mac OS X 10.10 (14A238x)
Report Version: 11
Anonymous UUID: 6D3E70F1-91EB-79A5-FAB6-2929D7E8A66F
Sleep/Wake UUID: C86C5452-A655-43AA-9D11-92BE0F080F3E
Time Awake Since Boot: 11000 seconds
Time Since Wake: 510 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH …Run Code Online (Sandbox Code Playgroud) 我正在Swift的Xcode 6 Beta 6中构建一个应用程序,我不断收到此错误:
[NSObject : AnyObject]?' does not have a member named 'subscript'
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我不知道如何解决这个问题.我试过看[NSObject:AnyObject]?在Xcode 6 beta 6中没有名为'subscript'的成员,但我仍然不明白如何解决这个问题.如果有人可以向我解释,那将是非常好的.如果你想看我的代码,这里是:
import UIKit
class TimelineTableViewController: UITableViewController {
override func viewDidAppear(animated: Bool) {
if ((PFUser.currentUser()) != nil) {
//Create an UIAlertController if there isn't an user
var loginAlert:UIAlertController = UIAlertController(title: "Sign Up/ Log In", message: "Please sign up or log in", preferredStyle: UIAlertControllerStyle.Alert)
//Add a textView in the Log In Alert for the username
loginAlert.addTextFieldWithConfigurationHandler({
textfield in
textfield.placeholder = "Your Username"
}) …Run Code Online (Sandbox Code Playgroud) iPad Air有一个奇怪的问题!,我的代码在iPad 3,iPad 4,iPhone 5S,iPod 5th Gen上运行良好,但在iPad上,我的图像自动滚动而无需用户旋转设备,这是我的代码:
@property (strong, nonatomic) CMMotionManager *motionManager;
self.mainScrollView.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
self.mainScrollView.bounces = NO;
self.mainScrollView.userInteractionEnabled = NO;
//set up the image view
UIImage *image= [UIImage imageNamed:@"YOUR_IMAGE_NAME"];
UIImageView *movingImageView = [[UIImageView alloc]initWithImage:image];
[self.mainScrollView addSubview:movingImageView];
self.mainScrollView.contentSize = CGSizeMake(movingImageView.frame.size.width, self.mainScrollView.frame.size.height);
self.mainScrollView.contentOffset = CGPointMake((self.mainScrollView.contentSize.width - self.view.frame.size.width) / 2, 0);
//inital the motionManager and detec the Gyroscrope for every 1/60 second
//the interval may not need to be that fast
self.motionManager = [[CMMotionManager alloc] init];
self.motionManager.gyroUpdateInterval = 1/60; …Run Code Online (Sandbox Code Playgroud) 我创建了一个spriteKit游戏,后来在Xcode中更改了我的Project的名称.从那时起,我的.pch和.plist文件都是红色的.我会告诉你一个图像:

该应用程序运行正常,并正确构建.我不确定这是不是坏事,所以这就是我问的原因.请告诉我如何解决这个问题.
我正在使用,swift 4并且尝试alertView使用进行用户注册时出错时尝试创建一个Firebase。我有一个IBActionfor sign up按钮,它将使用两个文本来注册用户textfields,一个用于电子邮件,一个用于密码。
我基本上是在尝试显示alertview注册过程中出现错误时(例如,有一个Empty)textfield。
我将函数的屏幕快照附加到发生的地方。我知道我实际上遇到了错误,因为如果有一个print语句,则会输出一个错误。
无论是否存在错误,都不会显示警报视图,并且该应用程序会执行segue。
2019-01-15 21:40:26.368924-0500 Pronto [9036:225268]警告:尝试呈现其视图不在窗口层次结构中的视图
这是我现在显示的alertview的输出。我看过所有其他关于同一问题的文章,但似乎都没有。
我准备将我的游戏发布到应用程序商店.在我这样做之前,我想关闭节点数和FPS,并且不希望显示这两件事.我有一个GameScene.m和一个TitleScene.m.我试过view.showsFPS = NO;并view.showsNodeCount = NO;在我的GameScene.m中运行正常.在我TitleScene.m我试过self.view.showsNodeCount = NO;和self.view.showsFPS = NO;,但它仍然显示NodeCount和FPS.这是我的TitleScene.m代码:
#import "TitleScene.h"
#import "GameScene.h"
@implementation TitleScene
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
self.view.showsNodeCount = NO;
self.view.showsFPS = NO;
SKTexture *YellowLabelTexture = [SKTexture textureWithImageNamed:@"YellowLabel.png"];
SKTexture *BlueLabelTexture = [SKTexture textureWithImageNamed:@"BlueLabel.png"];
SKTexture *GreenLabelTexture = [SKTexture textureWithImageNamed:@"GreenLabel.png"];
SKTexture *RedLabelTexture = [SKTexture textureWithImageNamed:@"RedLabel.png"];
SKTexture *WhiteLabelTexture = [SKTexture textureWithImageNamed:@"WhiteLabel.png"];
SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"awsome.png"];
background.size = CGSizeMake(640, …Run Code Online (Sandbox Code Playgroud) 我有多个UITextFields,我需要在键盘出现时向上移动视图.但我只需要3个底部字段,并且不希望移动顶部其他字段的视图.我使用这个代码,但是当用户点击每个字段时它的移动视图,而我只需要在用户点击2个底部字段时移动视图
- (void)viewWillAppear:(BOOL)animated {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}
- (void)viewWillDisappear:(BOOL)animated {
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
#pragma mark - keyboard movements
- (void)keyboardWillShow:(NSNotification *)notification
{
[UIView animateWithDuration:0.3 animations:^{
CGRect f = self.view.frame;
f.origin.y = -115.0f; //set the -35.0f to your required value
self.view.frame = f;
}];
}
-(void)keyboardWillHide:(NSNotification *)notification
{
[UIView animateWithDuration:0.3 animations:^{
CGRect f = self.view.frame;
f.origin.y = 0.0f;
self.view.frame = f; …Run Code Online (Sandbox Code Playgroud) ios ×6
objective-c ×3
iphone ×2
swift ×2
xcode ×2
firebase ×1
info.plist ×1
ipad ×1
sprite-kit ×1
swift4 ×1
uialertview ×1
uitextfield ×1
uiwebview ×1
xcode6 ×1