我应该怎么做才能传递您所点击的值?
routes.php文件
$ondata = DB::table('official_news') -> orderBy('created_date', 'desc') -> get() -> paginate(7);
return View::make('main',array('ondata' => $ondata));
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错误
Call to a member function paginate() on a non-object
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我需要你的帮助
机器:Mac UnityVer:4.6.2
当你制作了一个统一的jenkins构建时,会出现以下错误.
----- Total AssetImport总时间:6.818127s,AssetImport时间:6.808909s,资产哈希值:0.005416s [60.9 KB,10.972655 mb/s]
平台程序集:/Applications/Unity4.6.2/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Data.dll(此消息无害)以前使用的系统内存:71.7 MB.卸载137未使用的序列化文件(现在加载的序列化文件:0 /脏序列化文件:0)使用后的系统内存:66.8 MB.
卸载0个未使用的资产以减少内存使用量.现在加载的对象:6940.总计:18.863014 ms(FindLiveObjects:0.248059 ms CreateObjectMapping:0.096515 ms MarkObjects:1.745080 ms DeleteObjects:0.012070 ms)
脚本有编译器错误.
(文件名:/Users/builduser/buildslave/unity/build/Runtime/Utilities/Argv.cpp行:127)
由于失败而中止批处理模式:脚本存在编译器错误.
线程'UnityLookForNewInputDevices'仍在运行!
(文件名:/Users/builduser/buildslave/unity/build/Runtime/Threads/Thread.cpp行:68)
线程没有清理干净!
(文件名:/Users/builduser/buildslave/unity/build/Runtime/Threads/Posix/PlatformThread.cpp行:45)
致命:Unity3d命令行执行失败,状态为1构建步骤'调用Unity3d编辑器'标记构建为失败FTP:当前构建结果为[FAILURE],不会运行.完成:失败
我想从图像创建一个视频.
所以,我是参考链接的来源.
链接:CVPixelBufferPool错误(kCVReturnInvalidArgument/-6661)
func writeAnimationToMovie(path: String, size: CGSize, animation: Animation) -> Bool {
var error: NSError?
let writer = AVAssetWriter(URL: NSURL(fileURLWithPath: path), fileType: AVFileTypeQuickTimeMovie, error: &error)
let videoSettings = [AVVideoCodecKey: AVVideoCodecH264, AVVideoWidthKey: size.width, AVVideoHeightKey: size.height]
let input = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: videoSettings)
let pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: input, sourcePixelBufferAttributes: nil)
input.expectsMediaDataInRealTime = true
writer.addInput(input)
writer.startWriting()
writer.startSessionAtSourceTime(kCMTimeZero)
var buffer: CVPixelBufferRef
var frameCount = 0
for frame in animation.frames {
let rect = CGRectMake(0, 0, size.width, size.height)
let rectPtr = UnsafeMutablePointer<CGRect>.alloc(1)
rectPtr.memory …Run Code Online (Sandbox Code Playgroud)