我使用bodyWithPolygonFromPath来定义物理体的体积,并使用
http://dazchong.com/spritekit/
获得所需的路径.但路径似乎不正确,我希望看到物理体路径的边界,看看形状是否正确.
有没有办法看到物理学家的卷大纲?
我尝试了以下代码,但它不起作用.
ship = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship"];
CGFloat offsetX = ship.frame.size.width * ship.anchorPoint.x;
CGFloat offsetY = ship.frame.size.height * ship.anchorPoint.y;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 50 - offsetX, 110 - offsetY);
CGPathAddLineToPoint(path, NULL, 18 - offsetX, 16 - offsetY);
CGPathAddLineToPoint(path, NULL, 140 - offsetX, 15 - offsetY);
CGPathCloseSubpath(path);
SKShapeNode *yourline = [SKShapeNode node];
yourline.name = @"yourline";
yourline.path = path;
[yourline setStrokeColor:[UIColor redColor]];
[self addChild:yourline];
ship.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path];
//[ship setScale:0.5];
ship.zRotation = - M_PI / 2;
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