小编pra*_*vin的帖子

在使用monogame开发的windows store游戏中没有显示鼠标光标

我正在使用monogame框架为windows store(桌面)开发游戏.其他一切工作都很出色,除了鼠标光标,它运行良好,但在玩游戏时没有显示.

    protected override void Update(GameTime gameTime)
     {
        // TODO: Add your update logic here
        TouchCollection touch = TouchPanel.GetState();
        ms = Mouse.GetState();
        if (ms.LeftButton == ButtonState.Pressed)
        {
            Debug.WriteLine("pressedddddd");
        }


    }
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你可以看到上面的代码...我在输出窗口"按下"得到ouptut但我无法看到屏幕上的光标我在Windows 8.1和visual studio 2013上使用monogame开发这个

xna monogame windows-store

8
推荐指数
1
解决办法
9810
查看次数

如何在xna游戏中制作差异图像?

我有19张图片,这是我的播放器的动画帧

在下面我创建了一个纹理数组作为青蛙,这是我的播放器.有19个图像.他们动画它们.

public class Texture {public static Texture2D mBackground; public static Texture2D mBackgroundOne; public static Texture2D mBackgroundTwo; public static Texture2D grassUp; public static Texture2D grassDown;
public static Texture2D [] frog = new Texture2D [19]; public static Texture2D [] frogdie = new Texture2D [4];

    public static Vector2 position;

    public static void Load()
    {
        mBackground = GamePage.contentManager.Load<Texture2D>("layer_11");
        mBackgroundOne = GamePage.contentManager.Load<Texture2D>("layer_11");
        mBackgroundTwo = GamePage.contentManager.Load<Texture2D>("layer_11");
        grassUp = GamePage.contentManager.Load<Texture2D>("layer_11");
        grassDown = GamePage.contentManager.Load<Texture2D>("layer_11");


        frog[0] = GamePage.contentManager.Load<Texture2D>("player/maindak_normal1");
        frog[1] = GamePage.contentManager.Load<Texture2D>("player/maindak_normal2");
        frog[2] = GamePage.contentManager.Load<Texture2D>("player/maindak_normal3");
        frog[3] = GamePage.contentManager.Load<Texture2D>("player/maindak_normal4");
        frog[4] …
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xna

2
推荐指数
1
解决办法
111
查看次数

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xna ×2

monogame ×1

windows-store ×1